HeroSquare Adventures 0.91 - Dungeon!

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kikito
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Re: HeroSquare Adventures 0.065 - swords, fire, powerups!

Post by kikito »

Robin wrote:I think this doesn't do what you think it does. If entity1.y > entity2.y, it sorts by z rather than y. I think this would work better:
Yeah, I think you are right. My bad.
When I write def I mean function.
Gnx
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Re: HeroSquare Adventures 0.71 - first update for 2011

Post by Gnx »

bump, finally I got back around to this project :)
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nevon
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Re: HeroSquare Adventures 0.71 - first update for 2011

Post by nevon »

Gnx wrote:bump, finally I got back around to this project :)
Yay! :ultrahappy:
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StoneCrow
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Re: HeroSquare Adventures 0.71 - first update for 2011

Post by StoneCrow »

:ultraglee: Love the music!
Dull but sincere filler.
Gnx
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Re: HeroSquare Adventures 0.91 - Dungeon!

Post by Gnx »

*bump*

Added a whole bunch of things and freshened things up a bit with a new level :)
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Lafolie
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Re: HeroSquare Adventures 0.91 - Dungeon!

Post by Lafolie »

A truly lövely project. :neko:
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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TheAncientGoat
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Re: HeroSquare Adventures 0.91 - Dungeon!

Post by TheAncientGoat »

Oooo, fun! :D
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StoneCrow
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Re: HeroSquare Adventures 0.91 - Dungeon!

Post by StoneCrow »

awesome!
Dull but sincere filler.
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Lafolie
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Re: HeroSquare Adventures 0.91 - Dungeon!

Post by Lafolie »

I like this project so much I made a little modification for it! It's not that well written but it should be easy to re-add the code to future updates.

Monsters now yield experience when defeated. You need 10 exp. points to level, with the curve set at 1.75 per level. Gaining a level does little more than play a sound effect (that I created form scratch :P) and reward you with 3 hp.

If you obtain the HUD upgrade you will be able to see your current level and experience count. Oh and experience carries over each level, so if you get 11 exp you will go over to level 2 with 1 exp.

http://cl.ly/3w0m3B013f3E3S3E212D
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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SoggyWaffles
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Re: HeroSquare Adventures 0.91 - Dungeon!

Post by SoggyWaffles »

Welp, it crashes for me, but i do get to hear the nice music.

Code: Select all

Error: [string "main.lua"]:566: Cannot create Framebuffer: Not supported by your OpenGL implementation
stack traceback:
	[C]: in function 'newFramebuffer'
	[string "main.lua"]:566: in function 'fb'
	[string "main.lua"]:87: in function 'load'
	[string "boot.lua"]:308: in function <[string "boot.lua"]:306>
	[C]: in function 'xpcall'
I've never had trouble with framebuffers or Po2 before. I have herosquare_091.love which the one posted in the OP.
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