Wizard School Dropout - Be Mage Do Crime (Preview 3: 3/1/25 - Air spells!)

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Rickton
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Wizard School Dropout - Be Mage Do Crime (Preview 3: 3/1/25 - Air spells!)

Post by Rickton »

Excited to announce the initial release of my new game created in LÖVE: Wizard School Dropout! Available for Windows and Linux, currently for free:
https://weirdfellows.itch.io/wizard-school-dropout

You left wizard school in disgrace. Cast out of magical society, you have only one option to pay off your exorbitant student loans: crime.

Using the unlicensed but probably mostly safe portal generator you found in a mysteriously abandoned tower, go on heists where you infiltrate and steal from the rich and powerful.

Wizard School Dropout is a magic-focused, turn-based RPG featuring lots of environmental interaction and spell combinations for a wide variety of playstyles. Do you want to go in loud, blowing holes in the walls with fireballs and incinerating everyone who stands in your way, teleport into and out of safety, or just waltz in and use mind powers to make the guards forget you were even there?

Features
  • Magic-focused gameplay with a wide variety of spells that can be upgraded and customized.
  • Large amount of environmental interactions and effects. Light furniture on fire, freeze water to walk across it, spill all sorts of dangerous chemicals on the floor.
  • Short heists and "dungeons" within a longer-term game: "coffeebreak" style gameplay mixed with a longer campaign.
  • Varied playstyles. Blast everyone who stands in your way or sneak through in magical darkness. Terrify guards away or freeze them solid, Turn your enemies against each other or summon powerful creatures to do your bidding for you.
Other Things You Can Do
  • Study magic books, artifacts, or materials in order to improve your spells and gain new abilities
  • Become corrupted by forbidden knowledge and curses, or addicted to vampire blood
  • Increase your magic power through insights gained from dreams
  • Smoke hookah with and befriend chill wizards
  • Trade secrets with cats
Current Status
The game is fully playable and winnable at this point, but still in development and much more content is planned.

This initial release features three magic types: Death, Fire, and Water, and two location types: Wizard's Tower (with variants for each magic type) and Vampire Crypt.

UPDATE 3/1/25: Air magic is now available!

Screenshots

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Last edited by Rickton on Fri Feb 28, 2025 10:20 pm, edited 4 times in total.
Creator of:
Wizard School Dropout, available free on itch.io
Possession , which is available on itch.io or Steam
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Cartread
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Re: Wizard School Dropout - Turn based RPG (Initial Release)

Post by Cartread »

I played for over an hour; it was fun. I cleared the first floor of the vampire tower and think it was designed well. I made some mistakes which led to death (closed doors on myself a lot, but know you can r-click and just walk). Also burned myself, but yeah, it was fun. Personally wish for controller and zoom support.
Rickton
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Joined: Tue Mar 19, 2013 4:59 pm
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Re: Wizard School Dropout - Turn based RPG (Initial Release)

Post by Rickton »

I haven't been posting updates here, but I've just updated the game to preview version 1.5. Lots of bug fixes since the initial release, plus some balancing and slowly rolling out more content.
Cartread wrote: Wed Jan 22, 2025 1:21 am I played for over an hour; it was fun. I cleared the first floor of the vampire tower and think it was designed well. I made some mistakes which led to death (closed doors on myself a lot, but know you can r-click and just walk). Also burned myself, but yeah, it was fun. Personally wish for controller and zoom support.
Thanks for checking it out!
I was torn on whether clicking open doors would close them or move into their spot. Generally speaking, every interactable feature defaults to interacting with it instead of moving so I kept it that way to be consistent, but for open doors it may just make more sense to move into them and have to manually choose to close them.

That's the second request for zooming I've had recently, so I'll have to bump up the priority on that. I would like to implement controller support, but that'll be kind of a big project so it'll probably be a ways off, unfortunately.
Creator of:
Wizard School Dropout, available free on itch.io
Possession , which is available on itch.io or Steam
Rickton
Party member
Posts: 134
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Wizard School Dropout - Turn based RPG (Initial Release)

Post by Rickton »

Cartread wrote: Wed Jan 22, 2025 1:21 am I played for over an hour; it was fun. I cleared the first floor of the vampire tower and think it was designed well. I made some mistakes which led to death (closed doors on myself a lot, but know you can r-click and just walk). Also burned myself, but yeah, it was fun. Personally wish for controller and zoom support.
Just uploaded a new version that adds zooming!
Creator of:
Wizard School Dropout, available free on itch.io
Possession , which is available on itch.io or Steam
Rickton
Party member
Posts: 134
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Wizard School Dropout - Be Mage Do Crime (Preview 3: 3/1/25 - Air spells!)

Post by Rickton »

A major update to WSD today with Preview 3, the Air arcana is now available! It features a variety of air and electricity spells. Air-themed wizard towers are now available as a potential location, and added air and electric based items, creatures, and enchantments.

If you haven't played Wizard School Dropout yet, now's a great time to try it! https://weirdfellows.itch.io/wizard-school-dropout

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In addition to air spells, there have been quite a few QoL and content changes as well, full changelog available here: https://weirdfellows.itch.io/wizard-sch ... ctric-feel

And here's the list of air spells available:

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Creator of:
Wizard School Dropout, available free on itch.io
Possession , which is available on itch.io or Steam
Rickton
Party member
Posts: 134
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Wizard School Dropout - Be Mage Do Crime (Preview 3: 3/1/25 - Air spells!)

Post by Rickton »

I've created a couple of surveys for people who've played the game. I'd appreciate your feedback!

The first survey (and the biggest focus, at the moment) is focused on debt and item value. The next release is going to feature mansions, which have a lot of valuable-but-not-useful loot, so I'm looking to take this opportunity to rebalance the values of items and the debt, and I'm curious what people's experiences have been with them so far in play.

Debt survey: https://docs.google.com/forms/d/e/1FAIp ... w/viewform

The second survey is more general questions about what you like/don't like about the game so far. It's less directed, but if I see that a multiple people saying the same thing, it might give me an idea of things to focus on that I might not otherwise have thought of on my own.

General survey: https://docs.google.com/forms/d/e/1FAIp ... usp=dialog

And here's some information about some new stuff! I'm currently working on adding a new location type: Mansions, full of expensive loot.

Mansions can of course be assaulted like other locations, but they're heavily guarded so that might not always be the best idea.

Instead, if you haven't managed to piss off the nobility yet, you might be able to walk right through the gate! Fancy nobles are always having each other over for parties and to show off their homes, so if you manage to get an invitation for one of them (or bribe the guards!), and you're dressed the part, you might just be allowed to wander around unimpeded!

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Though you may be allowed inside, that doesn't mean you're just allowed to take whatever you want, though. If you're caught stealing, you will get a chance to put the item back, which will prevent everyone from becoming hostile towards you. This will also apply in most other situations where creatures who aren't already hostile towards you catch you stealing.

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Once you've gained access to the mansion through peaceful means, there are a variety of nobles inside to talk to. Some may offer mini-quests you can do which will grant small rewards and increase your favor with the nobility, and may even lead to contacting a new faction with plenty of disposable income to throw your way...
Creator of:
Wizard School Dropout, available free on itch.io
Possession , which is available on itch.io or Steam
Rickton
Party member
Posts: 134
Joined: Tue Mar 19, 2013 4:59 pm
Contact:

Re: Wizard School Dropout - Be Mage Do Crime (Preview 3: 3/1/25 - Air spells!)

Post by Rickton »

Typed up a big update talking about some of the upcoming changes but did it in the browser and accidentally reloaded and lost it all, so here's a shorter, quicker post.

I'm planning to release the next version on May 1, keeping with the more-or-less tradition of releasing on the 1st of the month. (I missed April but this update ended up getting pretty big, and maybe every 2 months is a more reasonable cadence than every month anyway)

The mansions themselves are building and populating nicely, and all the dialog and mini-quests there are done. But the scope of the update got a little bigger than that. As part of developing the non-hostile interactions in the mansion and adding related factions, I ended up expanding factions in general.

Trading with factions now increases your reputation with them over time. And if you become friendly with a faction, they'll send you gifts.

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What's the Dorian Club? You'll have to find that out on your own.

A new trespassing/authorized/disguise system when visiting locations has been implemented. Being friendly with a faction lets you freely walk around locations owned by that faction, although if you're seen committing any crimes they'll still become hostile. If you're neutral with them, you might be able to wear certain equipment to blend in and walk around undisturbed instead. But if you're an enemy, they'll be hostile to you no matter what.

The Wizards faction now starts neutral to you, and can be traded with. Wizard towers use the trespassing system detailed above, and as it happens your starting equipment makes you look like a wizard, letting you blend in at the towers.

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Vampires can technically become friendly if you kill enough Grievers, and I did enable trading with them so you can sell them blood, but there's not really much interaction there with them yet. I'll be expanding on them in the future though.

A pretty nice technical change is coming in this update too: I've massively decreased the amount of time it takes for maps to generate. The mansion maps are bigger and more complex than the other maps so far and were taking an unacceptable amount of time to generate, so I decided to profile the map generation code and see where the slowdowns were happening.

Turns out that every time a tile was being changed, it was recalculating what the player could see. This is what we want if it happens during regular gameplay, and is not something that happens that often anyway. But when generating a new map, it doesn't need to happen since 1) we refresh the player's sight immediately when they arrive anyway, 2) the player isn't even on the new map yet so doing that is just refreshing the player's sight on the map they're about to leave, and 3) because hundreds of tiles are being changed at the same time, meaning the sight's being refreshed hundreds of times in a row!

The refresh sight code is relatively time consuming - quick enough that it's not an issue once a turn or when a tile changes in play, but doing it hundreds of times definitely adds up. I made it not do that and now all maps are generating in less than a second. Even the test code that generates 50 maps in a row to check for errors, which used to take a few minutes, now takes less than 10 seconds. So that'll make playing the game much nicer.
Creator of:
Wizard School Dropout, available free on itch.io
Possession , which is available on itch.io or Steam
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