An RPG dungeon crawler would be pretty awesome! If you do plan on making it, make sure to use the version from my GitHub since that's the one being constantly updated.
3D Physics Engine
- ShoesForClues
- Prole
- Posts: 13
- Joined: Wed Dec 12, 2018 1:43 pm
Re: 3D Physics Engine
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- Prole
- Posts: 8
- Joined: Sat Apr 06, 2024 12:30 am
Re: 3D Physics Engine
Wow! This is impresive!ShoesForClues wrote: ↑Sun Mar 17, 2024 12:17 am Sup y'all. Been working on a 3D physics engine for a while and finally made progress with this.
This engine uses a clipping algorithm that I came up with and does not rely on GJK/EPA or SAT. This does give the disadvantage of it only working with vertex shapes.
Screenshots
I'll release the source of this soon, once I clean up the code. It's not as stable and kinda laggy atm.
UPDATE: Here is the preview demo!
CONTROLS:Apologies if the code is messy. Some of it dates back to 2 years ago!
- Use WASDEQ and mouse buttons to move the camera
- Press [1] to toggle wireframe
- Press [2] to toggle bounding boxes
- Press [3] to pause the physics simulation and [T] to step through each frame
- Press [F] to fire an object
- Press [R] to move all objects
Please also consider following my GitHub for updates: https://github.com/0x1ED1CE/FPS
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