LÖVE Jam 2024

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Positive07
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Joined: Sun Aug 12, 2012 4:34 pm
Location: Argentina

LÖVE Jam 2024

Post by Positive07 »

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Hey folks! I'll be hosting a new LÖVE Jam!

Jam starts on February 16th 12PM GMT+0 and ends on February 26th 9AM GMT+0.

Rules
  • Your game needs to be made with the LÖVE framework.
    If possible provide a .love file with the rest of your builds, and clearly state which version of LÖVE was used.
  • Notify about mature / sensitive content.
    If your game features such content you should have some warning in the description or when the game first loads up.
  • The game must be made during the jam.
    Existing basecode and libraries can be used. Games made before the jam are not basecode, and go against the spirit of the jam.
  • Assets must be made during the jam.
    Logo, intro and fonts are exceptions to this rule. If you do use existing assets you must state that in your game's description and credit the author! People voting should encourage assets made during the jam.
    PS: Having an artist in your team is encouraged, AI art is not.
  • You can work alone or as a team. Find teammates in our Discord!
    There is no restriction on the number of members, but the more people, the harder it is to get organized, so 2/4 works best.
  • Do it for the fun and the experience.
    Even though the jam is rated, the most important thing is to enjoy the challenge.
  • The theme is optional.
    It will be provided as inspiration 1 day before the jam starts on Itch.io (I will notify in Discord once the theme is announced).
Tips
JOIN HERE!



We would love to see your game submission!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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