How to path around blocked tiles with jumper?
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Re: How to path around blocked tiles with jumper?
Either Dijkstra, Breadth First Search or Flood Fill. I have no idea which one to use
Re: How to path around blocked tiles with jumper?
I was using 1.8.1, but that misses Theta*. Crashing is probably due to a larger map. I tested 1.8.1 and it worked well with 100 by 100 grid.Brah wrote: ↑Wed Jan 03, 2024 10:24 amI tried using that version of Jumper and it causes my games to crash.dusoft wrote: ↑Wed Jan 03, 2024 9:54 am Check this:
https://github.com/Yonaba/Jumper/tree/m ... per/search
and maybe update your code to this version.
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