"Not enough time" is a short pixel-art point & click adventure. It is a sequel to Uncle Lee strikes again and Upon a Möbius strip, but it can be enjoyed as a standalone game as well. Our improved recipe features 500% more characters than the previous games!
You play as Ines, a 15-year-old girl who's on her way to Lake Fenfef for a relaxing trip with her uncle. Things, however, are never that easy when uncle Lee is involved, and she ends up stranded in time with nothing but a broken reality-fixing device™.
My time fixing device is probably defective. When i try to load the game, it stuck at "preparing (1/2)" then i was caught in a time loop and left this page.
Pinko
Author of the vape knigge. I have thought of you! is much better than "i have waited for you".
Pinko wrote: ↑Sun Aug 06, 2023 7:56 pm
My time fixing device is probably defective. When i try to load the game, it stuck at "preparing (1/2)" then i was caught in a time loop and left this page.
Pinko
Are you by any chance trying to run the browser version in a private tab? I noticed that love.js seems to get stuck at 1/2 when loading in incognito mode. If that doesn't help you cal always try the desktop version
Thanks for this new game (I played the older one with Ines). Do you use some new engine you created for your adventure games?
Yes, I built an adventure game engine on top of LÖVE. I originally wanted to share the whole thing as a library, but the thing I like the most about LÖVE is the freedom to do things the way you want, and my engine is tailored to my preferences and would defeat the purpose. So instead I think I will release a few libraries that just do some of the important things (like pathfinding, which I already released, and the library to deal with script threads).
Thanks for this new game (I played the older one with Ines). Do you use some new engine you created for your adventure games?
Yes, I built an adventure game engine on top of LÖVE. I originally wanted to share the whole thing as a library, but the thing I like the most about LÖVE is the freedom to do things the way you want, and my engine is tailored to my preferences and would defeat the purpose. So instead I think I will release a few libraries that just do some of the important things (like pathfinding, which I already released, and the library to deal with script threads).
I asked because I would be interested :-). Of course I respect if you don't want to open source it all.
dusoft wrote: ↑Thu Aug 10, 2023 3:04 pm
I asked because I would be interested :-). Of course I respect if you don't want to open source it all.
Technically the source is readable by looking in the .love file (although I wouldn't recommend it because: 1. the lua files are transpiled from moonscript; 2. I worked on the games during various game jams so the code is not exactly well organised )
The FMOD requirement is a showstopper for me. I managed to remove it in the previous Ines game and play it without sound (very nice, it was worth the effort); I'll try to do the same with this one.
Any chance you could publish a version that doesn't require FMOD but just a pure Lua .love file? Even if it's without sound (to save that effort from me).
pgimeno wrote: ↑Sun Aug 13, 2023 10:46 am
The FMOD requirement is a showstopper for me. I managed to remove it in the previous Ines game and play it without sound (very nice, it was worth the effort); I'll try to do the same with this one.
Any chance you could publish a version that doesn't require FMOD but just a pure Lua .love file? Even if it's without sound (to save that effort from me).
Sure, I'll look into it—I probably just need to redefine the audio functions to do nothing if the fmod shared libraries are not found. Out of curiosity, is the problem that you are trying to play it on a system that I didn't make a release for?
apicici wrote: ↑Sun Aug 13, 2023 5:05 pm
Sure, I'll look into it—I probably just need to redefine the audio functions to do nothing if the fmod shared libraries are not found. Out of curiosity, is the problem that you are trying to play it on a system that I didn't make a release for?