LÖVE 11.3 released!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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slime
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Re: LÖVE 11.3 released!

Post by slime » Sun Nov 17, 2019 4:13 pm

It looks like there's different truetype font hinting used in the two screenshots. That's on Linux, right? Maybe the version of FreeType that LÖVE uses on that system is different in the two screenshots?

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pgimeno
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Re: LÖVE 11.3 released!

Post by pgimeno » Mon Nov 18, 2019 2:34 am

FWIW, 11.2 and 11.3 look the same in my Linux. In fact, all versions back to 0.6.0 do (in the error screen). And they all look like the 2nd screenshot.

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slime
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Re: LÖVE 11.3 released!

Post by slime » Sun Dec 22, 2019 5:17 pm

The macOS build had a few issues and I've re-uploaded it with a couple updates to its framework dependencies. The new build should fix high CPU usage when the audio module is loaded as well as love.app failing to open on older macOS versions, and Apple's new notarization process should no longer fail when processing the mpg123 framework.

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IS2511
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Re: LÖVE 11.3 released!

Post by IS2511 » Wed Dec 25, 2019 7:44 pm

slime wrote:
Sun Nov 17, 2019 4:13 pm
It looks like there's different truetype font hinting used in the two screenshots.
It may be the problem, how can I check? / Fix?
Thanks :з
『IS2511』
Kernel panic - not syncing: No working mind found!

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Centauri Soldier
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Re: LÖVE 11.3 released!

Post by Centauri Soldier » Mon Jan 20, 2020 5:30 am

Will LOVE be updating Lua to 5.4 in the foreseeable future?

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ivan
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Re: LÖVE 11.3 released!

Post by ivan » Mon Jan 20, 2020 6:32 am

Centauri Soldier wrote:
Mon Jan 20, 2020 5:30 am
Will LOVE be updating Lua to 5.4 in the foreseeable future?
No because it's based around LuaJIT.

KayleMaster
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Re: LÖVE 11.3 released!

Post by KayleMaster » Fri Feb 21, 2020 6:10 pm

But it will be updated to Luajit 2.1.0 which recently became stable. No more 1-2GB limit for RAM usage!

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