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Show off your games, demos and other (playable) creations.
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RonanZero
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Post by RonanZero »

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Last edited by RonanZero on Wed May 19, 2021 4:44 pm, edited 4 times in total.
while true do end;
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Positive07
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Re: Mega Man X++

Post by Positive07 »

Spam? Not really LÖVE related so maybe the General forum may be better... But well whatever, it's a project so not gonna report it myself.
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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RonanZero
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Re: Mega Man X++

Post by RonanZero »

I guess I didn't make it clear enough that I'm developing it with LÖVE. Fixed.
while true do end;
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Sheepolution
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Re: Mega Man X++

Post by Sheepolution »

Sounds interesting. How are you using both LÖVE and C++? What is used for what?
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RonanZero
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Re: Mega Man X++

Post by RonanZero »

Sheepolution wrote:Sounds interesting. How are you using both LÖVE and C++? What is used for what?
LÖVE for 90% of the game code.
C++ for the level editor, and also anything and everything that's slow in LÖVE/Lua. I actually started this as a C++ project but later moved to LÖVE.
while true do end;
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Positive07
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Re: Mega Man X++

Post by Positive07 »

Ohhh! Sorry I thought you were using C++ for the rendering and Lua for scripting. Now I see! Rather cool!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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easy82
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Re: Mega Man X++

Post by easy82 »

This looks promising! Keep it up, I'd love to see a Mega Man Maker. :)
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RonanZero
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Re: Mega Man X++

Post by RonanZero »

New video.
while true do end;
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RonanZero
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Re: Mega Man X++

Post by RonanZero »

Another video.
while true do end;
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easy82
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Re: Mega Man X++

Post by easy82 »

Nice update! Keep them coming! :)
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