LÖVE 0.7.0 beta released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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leiradel
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Re: LÖVE 0.7.0 beta released

Post by leiradel »

Is it to late to ask for a callback for when a source ends playing?
pekka
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Re: LÖVE 0.7.0 beta released

Post by pekka »

bartbes wrote:Yeah, sorry for the lack of packages, launchpad delayed the amd64 builds for 2 hours :S, the audio messages are related to bluez-alsa, and are nothing to worry about, basically it complains about there not being bluetooth audio devices.. yeah, like you'd need those.
Hey, no problem. I like building my own binaries now and then. The only headache it gave me was with running configure over and over again to see what is the next dev library I am missing from this computer. "Oh great, now it wants me to install libmodplug-dev. Yay."

I'll take your (and Nevon's) word for the audio message being about bluez-alsa and will not worry about it :)
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bartbes
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Re: LÖVE 0.7.0 beta released

Post by bartbes »

leiradel wrote:Is it to late to ask for a callback for when a source ends playing?
What is wrong with isStopped()?
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rude
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Re: LÖVE 0.7.0 beta released

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headchant
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Re: LÖVE 0.7.0 beta released

Post by headchant »

I tried the windows build on Windows 7 (x64). The "no game screen" works, but if i try to open a .love absolutely nothing happens. Windows Eventlog says:

Faulting application name: love.exe, version: 0.0.0.0, time stamp: 0x4c95fafb
Faulting module name: love.exe, version: 0.0.0.0, time stamp: 0x4c95fafb
Exception code: 0xc0000005
Fault offset: 0x0000f444
Faulting process id: 0xca0
Faulting application start time: 0x01cb57fc1c568370
Faulting application path: C:\Program Files (x86)\LOVE\love.exe
Faulting module path: C:\Program Files (x86)\LOVE\love.exe

tried running as administrator didn't work either...

edit: openal32.dll seems to be the problem, if i use the old from 0.6.2 instead of the new one it does work
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leiradel
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Re: LÖVE 0.7.0 beta released

Post by leiradel »

bartbes wrote:What is wrong with isStopped()?
Oops, nothing. Calling isStopped() in love love.update() will do it.
Alex22
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Re: LÖVE 0.7.0 beta released

Post by Alex22 »

Any Docs for the new thread functions?
giniu
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Re: LÖVE 0.7.0 beta released

Post by giniu »

Alex22 wrote:Any Docs for the new thread functions?
You can read code of simple threaded resource loader I wrote some time ago - I don't know about any docs for now, but it might help to get you started.

I was away for some time - is there any other "live" threads use already? I'd be interested to see other live uses too :)
Alex22
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Re: LÖVE 0.7.0 beta released

Post by Alex22 »

giniu wrote:You can read code of simple threaded resource loader I wrote some time ago - I don't know about any docs for now, but it might help to get you started.

I was away for some time - is there any other "live" threads use already? I'd be interested to see other live uses too :)
Thanks, gonna take a look.
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The Burrito
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Re: LÖVE 0.7.0 beta released

Post by The Burrito »

I notice that physics errors like making shapes that are too small now cause lּve to crash right out instead of creating a popup error message. Is this because we're working towards some sort of handler for these errors or is it just a bug?
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