LÖVE 0.7.0 beta released
Re: LÖVE 0.7.0 beta released
Is it to late to ask for a callback for when a source ends playing?
Re: LÖVE 0.7.0 beta released
Hey, no problem. I like building my own binaries now and then. The only headache it gave me was with running configure over and over again to see what is the next dev library I am missing from this computer. "Oh great, now it wants me to install libmodplug-dev. Yay."bartbes wrote:Yeah, sorry for the lack of packages, launchpad delayed the amd64 builds for 2 hours :S, the audio messages are related to bluez-alsa, and are nothing to worry about, basically it complains about there not being bluetooth audio devices.. yeah, like you'd need those.
I'll take your (and Nevon's) word for the audio message being about bluez-alsa and will not worry about it
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Re: LÖVE 0.7.0 beta released
What is wrong with isStopped()?leiradel wrote:Is it to late to ask for a callback for when a source ends playing?
Re: LÖVE 0.7.0 beta released
Uploaded Windows build (http://bitbucket.org/rude/love/download ... 6-beta.zip).
Re: LÖVE 0.7.0 beta released
I tried the windows build on Windows 7 (x64). The "no game screen" works, but if i try to open a .love absolutely nothing happens. Windows Eventlog says:
Faulting application name: love.exe, version: 0.0.0.0, time stamp: 0x4c95fafb
Faulting module name: love.exe, version: 0.0.0.0, time stamp: 0x4c95fafb
Exception code: 0xc0000005
Fault offset: 0x0000f444
Faulting process id: 0xca0
Faulting application start time: 0x01cb57fc1c568370
Faulting application path: C:\Program Files (x86)\LOVE\love.exe
Faulting module path: C:\Program Files (x86)\LOVE\love.exe
tried running as administrator didn't work either...
edit: openal32.dll seems to be the problem, if i use the old from 0.6.2 instead of the new one it does work
Faulting application name: love.exe, version: 0.0.0.0, time stamp: 0x4c95fafb
Faulting module name: love.exe, version: 0.0.0.0, time stamp: 0x4c95fafb
Exception code: 0xc0000005
Fault offset: 0x0000f444
Faulting process id: 0xca0
Faulting application start time: 0x01cb57fc1c568370
Faulting application path: C:\Program Files (x86)\LOVE\love.exe
Faulting module path: C:\Program Files (x86)\LOVE\love.exe
tried running as administrator didn't work either...
edit: openal32.dll seems to be the problem, if i use the old from 0.6.2 instead of the new one it does work
Re: LÖVE 0.7.0 beta released
Oops, nothing. Calling isStopped() in love love.update() will do it.bartbes wrote:What is wrong with isStopped()?
Re: LÖVE 0.7.0 beta released
Any Docs for the new thread functions?
Re: LÖVE 0.7.0 beta released
You can read code of simple threaded resource loader I wrote some time ago - I don't know about any docs for now, but it might help to get you started.Alex22 wrote:Any Docs for the new thread functions?
I was away for some time - is there any other "live" threads use already? I'd be interested to see other live uses too
Re: LÖVE 0.7.0 beta released
Thanks, gonna take a look.giniu wrote:You can read code of simple threaded resource loader I wrote some time ago - I don't know about any docs for now, but it might help to get you started.
I was away for some time - is there any other "live" threads use already? I'd be interested to see other live uses too
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Re: LÖVE 0.7.0 beta released
I notice that physics errors like making shapes that are too small now cause lּve to crash right out instead of creating a popup error message. Is this because we're working towards some sort of handler for these errors or is it just a bug?
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