![Image](https://dl.dropbox.com/u/7905642/screen.jpg)
![Image](https://dl.dropbox.com/u/7905642/ryne_front.png)
![Image](https://dl.dropbox.com/u/7905642/ryne_back.png)
![Image](https://dl.dropbox.com/u/7905642/zombie_front.png)
![Image](https://dl.dropbox.com/u/7905642/zombie_back.png)
![Image](https://dl.dropbox.com/u/7905642/p_button.png)
![Image](https://dl.dropbox.com/u/7905642/l_button.png)
![Image](https://dl.dropbox.com/u/7905642/q_button.png)
The name I have chosen for my project is Lovely Zombies.
The Idea of the final project (should it reach that point) is to have zombies attacking from the bottom of the game board. The player would be able to build small barriers and traps to stop them. The player would also have a gun (the primary means for survival) so the traps would just be extra, or some type of pick-up/power-up.
Interface
As far as the interface is concerned, the bottom left would show the selected unit. In the case of the screen shot, a "Level 1 Zombler", which isn't on the board, so the image in the bottom left is simply a graphic to test how it would eventually be laid out. The HUD also needs to be modified to display power-ups and other items, as well as player status(health, ammunition, etc).
I originally intended to have a timer so the player would have a certain amount of time to set traps, and to prepare for the wave, which I'm unsure of now but it may still be the case. The screenshot above is the basic interface, I also intend to have a city type layout, including cars and types of debris to hide behind.
Taking into account the way that the game is laid out, I'm not sure how the enemy system would work, Things that I haven't really considered when I first started the game (too excited to get it going). I'm thinking of changing the layout so that it isn't a perfect square, but a rectangle instead. Then have the enemy units approach from the furthest side. This would make it easier for the player to set traps since the enemies would be coming from a single general direction.
Multiplayer
A Multiplayer option in the future would be a fantastic addition, but based on my programming skills, I would say that is a long shot at this point.
Traps
- Land Mines
- Simple trap doors (the enemy units would fall through the floor, this would of course have to be limited, since the player would have the ability to make a wall across the map)
- Some sort of beacon, like an item that emits a noise (a power-up that would be used in game, sort-of a panic item that would draw enemies near)
Gameplay
The game would be played with the WASD keys for movement. Numbers 1-9 would be used for power-ups, and other items (macro's on screen). Traps would be placed by selecting them from the inventory and placing them on the desired tile. The player has a certain amount of time to prepare for the wave (currently undecided), when the countdown reaches 0 the first wave of zombies would near(the number of zombies increases per wave). The player also has a weapon (possibly just a pistol, or even a mele weapon) the addition of other weapons is undecided.
The game hasn't been completely thought out at this point. I would like to take it in an RTS direction, using the mouse for almost everything.
My programming skills are limited, and so far I've mostly worked on the interface. The entire game itself has only taken a few days to get to its current stage. I would love some help if anyone is interested, or if they have any experience with an isometric direction like this.
I would love for this to be the type of game that anyone would like to play on a daily basis, like a game of solitaire.
Thank you for reading my post, I hope you come back to see any future updates.
- Ryne