Space Attackers

Show off your games, demos and other (playable) creations.
Post Reply
User avatar
Luiji
Party member
Posts: 396
Joined: Mon May 17, 2010 6:59 pm

Space Attackers

Post by Luiji »

2 hours spread amongst 3 days, and now it is usable, but it also runs like crap so I'm not posting it yet. Just letting you know about my...

Space Invaders Clone!

It's fun to play, but I was so disorganized while coding it the code is total CRAP. I'm going through all of it trying to make it run faster, and implementing speed-up functionality through dynamic geometry precalculation (if you don't know what that is, it's because I made the name up).

So, I'll just leave you guys with a screenshot!
Attachments
Bum bum bum bum...
Bum bum bum bum...
Screenshot.png (8.5 KiB) Viewed 1920 times
Good bye.
User avatar
knorke
Party member
Posts: 262
Joined: Wed Jul 14, 2010 7:06 pm
Contact:

Re: Space Attackers

Post by knorke »

quick! You can still turn it into a breakout game! ;)
good luck.
User avatar
Luiji
Party member
Posts: 396
Joined: Mon May 17, 2010 6:59 pm

Re: Space Attackers

Post by Luiji »

Hm...with all of the mathematical code already put in, changing tactics would be a waste, however some of the code can still be reused in a breakout clone. I'll work on Breakout after Boxdude is finished.
Good bye.
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest