> Indeed, it doesn't crash with jit.off().
This is probably why it works under the debugger in ZeroBrane Studio as it calls jit.off() (when used with LuaJIT). It doesn't explain why it works when the script is run from ZBS as jit.off() is not called in this case (unless "require 'mobdebug'" is called). Paul.
[Closed] Segmentation Fault
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Re: Segmentation Fault
btw he just fixed this
- SneakySnake
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Re: Segmentation Fault
Yup, I also tested OP's game with the fixed LuaJIT, it doesn't crash.Xgoff wrote:btw he just fixed this
Re: Segmentation Fault
Good to know that there was a fix created so quickly. We've circumvented the problem already for the final game, but thanks for all the support!
I guess i'll mark this one closed.
I guess i'll mark this one closed.
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