What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
gestaltist
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Re: What's everyone working on? (tigsource inspired)

Post by gestaltist »

@dusoft Your project sounds really interesting. Is there any way to track it/subscribe to it? Do you have it on GitHub or somewhere? It’s a game I would play.
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MicroMacro
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Re: What's everyone working on? (tigsource inspired)

Post by MicroMacro »

A real sequel to this game: http://scratch.mit.edu/projects/16198417/
https://github.com/ebernerd- where you can find all my work.
Katamori
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Re: What's everyone working on? (tigsource inspired)

Post by Katamori »

Well, possibly it's time to announce my project:CYBERCRAFT!

Cybercraft is gonna be a cyberpunk GTA-RPG fusion in the future, but currently it's "just" a custom RPG-esque game engine I'm working on. I deny reinventing the wheel and recreaing the same RPG cliches, so I'm kind of trying to make it a completely unique fusion of the sandbox spirit of GTA, and the uncountable opportunities for improving and developing that only RPGs can provide for the players.

My primary objective at the moment (beyond adding the most important RPG elements) is to make a fast-paced, action-packed and dynamic real-time fighting system; please tell me if you can help me about that!

The project thread I linked above contains both showcases and .love files for every single stages and updates I do.
not active here anymore
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dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

gestaltist wrote:@dusoft Your project sounds really interesting. Is there any way to track it/subscribe to it? Do you have it on GitHub or somewhere? It’s a game I would play.
Thanks.

I have just created this twitter account you can folow:
https://twitter.com/politicalsim

Let me know if you are interested in alpha/beta-testing the game (engine). I will definitely need testers and reviewers.
gestaltist
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Re: What's everyone working on? (tigsource inspired)

Post by gestaltist »

I can gladly help with testing in the limited free time that I have...
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nucular
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Re: What's everyone working on? (tigsource inspired)

Post by nucular »

Image
This!
It's a pure Lua port of the sfxr game sound generator (http://www.drpetter.se/project_sfxr.htm ... =5&t=78053
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dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

gestaltist wrote:I can gladly help with testing in the limited free time that I have...
Please, send me an email at [email protected] and I'll be happy to contact you once I deem it good enough for testing :-) Thanks.
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Ensayia
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Re: What's everyone working on? (tigsource inspired)

Post by Ensayia »

A collaborative project with retrotails, it'll be ready for release rather soon we suspect.

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And a video, the first few seconds are boring, and I lose control temporarily about 3/4 of the way through, enjoy!
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verilog
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Re: What's everyone working on? (tigsource inspired)

Post by verilog »

Ensayia wrote:A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
Very, very nice, Ensayia, I love those "Puzzle Fighter"-like games, I used to spend hours playing the original. Looks very polished!
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IndieKid
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Re: What's everyone working on? (tigsource inspired)

Post by IndieKid »

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