Ludum Dare 28

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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veethree
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Re: Ludum Dare 28

Post by veethree » Thu Dec 12, 2013 5:58 pm

I'm working on saturday, and i have to attend a work related dinner on saturday night cause theres free beer. And i'll probably spend sunday dealing with a hangover. So i may not have the time.

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RedHot
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Re: Ludum Dare 28

Post by RedHot » Thu Dec 12, 2013 10:44 pm

I am joining for the 2nd time :)

Bekey, is the offer still valid?

bekey
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[]

Post by bekey » Thu Dec 12, 2013 11:15 pm

-snip-
Last edited by bekey on Fri Jan 24, 2014 2:16 am, edited 1 time in total.

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adnzzzzZ
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Re: Ludum Dare 28

Post by adnzzzzZ » Mon Dec 16, 2013 5:22 am


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BozoDel
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Re: Ludum Dare 28

Post by BozoDel » Mon Dec 16, 2013 2:31 pm

adnzzzzZ wrote:Post your entries here?

http://www.ludumdare.com/compo/ludum-da ... w&uid=7173
Very pretty. Didn't like it, tho. But I'd like to try an improved post-compo version.

Things that I think could be better, but not really necessary:
- Using arrows for scrolling
- A way to exit the game
- Window size options (it barely fits my screen)

One thing I think is of most importance: when I put the cursor at the edge of the screen, it makes it scroll, but it doesn't stop scrolling and I'm trying to click little things aaargh

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zorfmorf
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Re: Ludum Dare 28

Post by zorfmorf » Tue Dec 17, 2013 7:16 pm

I entered really late on sunday (with 12 hours left) with the plan do to something network based to test out the new networking library shipped in 0.9.

=> I love it!

The game itself can be found here
http://www.ludumdare.com/compo/ludum-da ... &uid=28506

I think it turned out okay, given the time constraints. I plan to get back to it sometime and fix the broken bots (self learning seems to be not working on the windows server for whatever reason) but for now I'm happy to have finished a game for once.

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LPGhatguy
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Re: Ludum Dare 28

Post by LPGhatguy » Wed Dec 18, 2013 4:20 am

I entered for the fifth time overall, the second time with my girlfriend as my pixel artist.

We built a fighting game!

http://www.ludumdare.com/compo/ludum-da ... &uid=14296

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hryx
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Re: Ludum Dare 28

Post by hryx » Wed Dec 18, 2013 4:40 am

Nice look! The handwritten lettering is cool.

I find the "one life then quit the game" element to be unnecessary and a annoying, frankly... I didn't feel compelled to open the game for a second round. But then again, I know it's based on the compo theme. So I shut up now.

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SiENcE
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Re: Ludum Dare 28

Post by SiENcE » Wed Dec 18, 2013 7:47 am

A list of all love games would be cool.

Mine is here: http://www.ludumdare.com/compo/ludum-da ... &uid=10298

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BozoDel
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Re: Ludum Dare 28

Post by BozoDel » Wed Dec 18, 2013 4:12 pm

Chatbox Galore is very interesting, but yeah, it suffers from lack of players, like many online games. Some bots got me fooled, hehehe. Maybe we could schedule a time to play it us all?

Warrior is pretty nice, it's definitely gonna be awesome on Android.

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