Ilopocalypse (v0.3.x) PANORAMA_ALPHA3

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Geti
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Ilopocalypse (v0.3.x) PANORAMA_ALPHA3

Post by Geti »

Image
DOWNLOAD HERE

Still alpha version, but stable enough for some sort of play. I'm aware of a lot of bugs, but if you get anything unexpected, I'd love to hear about it. RTFM etc if you're going to report bugs.
Last edited by Geti on Tue May 11, 2010 12:08 pm, edited 2 times in total.
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TechnoCat
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Re: Ilopocalypse (v0.2.05)

Post by TechnoCat »

Looks nice, I love the retro pixely style.
and you jump so high!
Geti
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Re: Ilopocalypse (v0.3.x)

Post by Geti »

Lots of improvements to movement and effects, the meteors look like ass at the moment though, any ideas for how to constantly render sprites with chunky pixels, or will I have to do some manual scaling? <_< very happy with the water.
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TechnoCat
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Re: Ilopocalypse (v0.3.x)

Post by TechnoCat »

Is nearest neighboring filtering what you speak of?
http://love2d.org/wiki/%28Image%29:setFilter
Geti
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Re: Ilopocalypse (v0.3.x)

Post by Geti »

I'm using that at the moment, but no, i was talking about having some sort of shader capability, which anjo has pointed out i can do with various means. Regardless, new version (PANORAMA.ALPHA) is up, and is likely to be the last or second to last version before a final release.
Geti
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Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3

Post by Geti »

Update!

It should be a stable release and chucked onto the ceebs working on you anymore pile, but ugh. Still got some silly bugs to fix. Anyone wanting to help with the walljumping bugs and find a way to fix the "wallgrinding" superspeed on a quick machine can have a place in the credits and a pat on the back.

I'd love to hear what you think of it.
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bartbes
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Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3

Post by bartbes »

What do you want to disable, walljumping?
Geti
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Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3

Post by Geti »

No, I want to make it more like N's jumping style, so you can't do the huge grinds up the walls. One tap one jump kind of shindig, not hold jump become super ball.
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Jasoco
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Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3

Post by Jasoco »

Then take a look at this site:
http://www.metanetsoftware.com/technique.html

It's the people who created N talking about how they created N. Platformer tips for budding game developers. The techniques could probably be adapted to Lua easily. It's all math.
Geti
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Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3

Post by Geti »

I've read through all of those quite a while back, I was pretty active on the metanet forums for a time, so I was very interested in M&R's work. They are more specific to physical implementation though rather than anything related to the ninja's movement, at least not that I remember.
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