It's going to be a uh... An engine for an engine
![Smile :)](./images/smilies/ms-smile.png)
It has an entity system, alerts, etc etc.
But the first game I want to make with it, is going to be a platformer. I want to do jumping but at the moment there's not a good way to check if an entity "is on the ground", or isn't currently in the air.