Here's the token n00bish first post from a new guy you've all been waiting for:
I'm quite new to Love and Lua (downloaded it yesterday). While most of my questions have been asnwered by that glorious 'search' button, I still can't seem to get any of the examples in this thread to load.
I have 0.6.1 and only 10 minutes ago downloaded 0.5.0 (to see if using that worked). In 0.6.1 I get just a black screen. In 0.5.0 I get nothing because a crashed version of Love that only responds to Force-Quit. I run OSX 10.5.8 on a MacBook.
Which is the correct version to use and/or how to I successfully load the files in this topic so I too can witness Love3d awesomeness?
Many thanks in advance
Proof of concept: Löve3d( or gLöve :P )
- Thursdaybloom
- Citizen
- Posts: 81
- Joined: Mon Feb 15, 2010 3:43 am
- Location: Australia
Re: Proof of concept: Löve3d( or gLöve :P )
0.5.0 is the correct version, AFAIK (it's the only version that will run it on my machine). As for the crash, I can't give you much of a lead on that one, not being familiar with Macs myself. All I can say is that a friend of mine wasn't able to get 0.5.0 running on his (he's also running OSX 10.4.something ... which made him rage when he saw that 0.6.x is for OSX 10.5+).
(USER MIGHT BE BANNED FOR THIS POST.)
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: Proof of concept: Löve3d( or gLöve :P )
You guys might want to talk to appleide (the one who did the 0.5.0 osx port) or anjo (who maintains the current osx version (and more))
Re: Proof of concept: Löve3d( or gLöve :P )
I don't think I ever said it before, so... damned cool demo. I added a couple lines to give it game controller support, left joystick for WASD & right joystick for arrows. Hypnotized me for hours.
Unfortunately, it didn't work so well on a more complex model (yeah, I know it was mentioned somewhere, but I had to try it): replacing the sphere in glove_obj.love with a skull model slowed it down so much, it would've been more productive to gnaw my own hand off. Without teeth. Not the author's fault, of course; it's to be expected fully.
Unfortunately, it didn't work so well on a more complex model (yeah, I know it was mentioned somewhere, but I had to try it): replacing the sphere in glove_obj.love with a skull model slowed it down so much, it would've been more productive to gnaw my own hand off. Without teeth. Not the author's fault, of course; it's to be expected fully.
- Attachments
-
- skull.zip
- (The way-too complex model I used, if anyone's interested.)
- (115.72 KiB) Downloaded 229 times
(USER MIGHT BE BANNED FOR THIS POST.)
- Jasoco
- Inner party member
- Posts: 3726
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: Proof of concept: Löve3d( or gLöve :P )
Well, DOOM, Wolfenstein 3D, as well as all those other old-style pre-Quake 3D games used RayTracing instead of actual 3D models. I am fairly sure Löve 2D could pull off DOOM or Wolfenstein perfectly, if someone were to go to the trouble of porting it.SamPerson12345 wrote:This is really amazing! I bet you could make a doom like game with this, if you had small levels.
I've been trying actually, haven't gotten very far though. I've been basing it off the numerous JavaScript ports out there though.
Try these demos in a modern web browser (i.e. Chrome or Safari or Opera or Firefox):
Wolfenstein 3D:
http://www.nihilogic.dk/labs/wolf/
http://www.benjoffe.com/code/demos/canvascape/ (Wolf-style engine with no textures)
http://www.benjoffe.com/code/demos/canvascape/textures (And a version with textures)
DOOM-style engine:
http://www.javascriptgaming.com/2009/02/canvex.html
And for fun, Mario Kart:
http://www.nihilogic.dk/labs/mariokart/
The level size doesn't matter as it's just an array in memory. It's all about what is being seen at once, which is what Ray-Tracing does. It just draws what is within view and ignores anything beyond it.
Re: Proof of concept: Löve3d( or gLöve :P )
See: http://love2d.org/forum/viewtopic.php?f=5&t=654Jasoco wrote:Well, DOOM, Wolfenstein 3D, as well as all those other old-style pre-Quake 3D games used RayTracing instead of actual 3D models. I am fairly sure Löve 2D could pull off DOOM or Wolfenstein perfectly, if someone were to go to the trouble of porting it.SamPerson12345 wrote:This is really amazing! I bet you could make a doom like game with this, if you had small levels.
Who is online
Users browsing this forum: Ahrefs [Bot] and 2 guests