Loventure [WIP]

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JesseH
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Loventure [WIP]

Post by JesseH »

I've been developing a little game inspired by Ataris Adventure. It's simple, uses rectangles for graphics(accept the sword and key), and is very colorful.

Just wanting to get a couple opinions as I continue this game. So here is the demo of what I have so far. (the dragon is implemented, but because of some heavy bugs, I haven't added him into this demo).

Image

https://github.com/jessehorne/loventure
Attachments
Loventure.love
demo
(174.21 KiB) Downloaded 210 times
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Jimanzium
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Re: Loventure [WIP]

Post by Jimanzium »

Well, it works. Not much gameplay to comment on yet. Also, what collision system are you using? Is it tile based as I seemed to be able to clip through different amounts of wall. Good work so far
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JesseH
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Re: Loventure [WIP]

Post by JesseH »

Taking the key to the black box is almost all the game play will be. Also, going through mazes and such. It uses bounding box collision detection, but I'm trying to make it feel like the Ataris Adventure collision. WIP :-)
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Mermersk
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Re: Loventure [WIP]

Post by Mermersk »

Quite nice, could be more fun later on :awesome:
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RedHot
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Re: Loventure [WIP]

Post by RedHot »

My eyes are bleeding :) Would you consider changing the BG color? 255,0,255 is considered the most hated color and was used as a "transparent" color cause the majority of people assumed no one would use that color in his color palette ;)
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veethree
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Re: Loventure [WIP]

Post by veethree »

Consider changing the color scheme, I find it pretty hard to look at this for more than a few seconds. And the collision detection/response is pretty buggy.

Don't really have much feedback other than that as there isn't much to it yet.
Last edited by veethree on Sat Aug 31, 2013 6:28 pm, edited 1 time in total.
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JesseH
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Re: Loventure [WIP]

Post by JesseH »

Will update the attachment later, maybe. The updated version is of course on github. Link is provided I think.
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