Need help implementing robust tile table

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Someguy
Prole
Posts: 3
Joined: Tue Feb 09, 2010 10:50 am

Re: Need help implementing robust tile table

Post by Someguy »

How about generating a n=random(2100) number, then loop through the tile[] array and use the nth non-empty tile found?
I have not clue whether this would be any better performance wise...
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