Work on holidays, anim8, boids, effects, tanks, cars, paths, waypoints ...

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paco72
Prole
Posts: 6
Joined: Wed Jul 07, 2021 8:58 pm

Work on holidays, anim8, boids, effects, tanks, cars, paths, waypoints ...

Post by paco72 »

On holidays i like to read from love and lua... and this year ... i've been working and reading all these topics.
Thanks to all people that writes to this forum, i don't remember all of them but the code is yours, not mine.
I suposse that all can be done in a better way ... but my mind and my skills are limited

I'll try .. across the year... to maintain the github up to date.

- [anim8](https://github.com/kikito/anim8)
- [Boids](https://www.red3d.com/cwr/steer/gdc99/)
- [Hump](https://love2d.org/wiki/HUMP)
- [STI](https://love2d.org/forums/viewtopic.php?t=76983)
- Particles
- Shots!
- Cars!
- [Arcs] from this forum, and not much days ago, it's a snnippet for a point inside one arc... I've used like a "eye" on my "pseudo tank game"
- [Path Movement](https://love2d.org/forums/viewtopic.php?t=82007)

Now i'm searching to paint the "path" of the tank when moving (El rastro, las pisadas... no se como ponerlo en ingles)
and the use of STI and TILED to make the car/tank to bounce with the world... but perhaps in next holidays jejeje...

Thanks to all.
Github Site
https://github.com/pacotudel/love2d-vacaciones
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Gunroar:Cannon()
Party member
Posts: 1085
Joined: Thu Dec 10, 2020 1:57 am

Re: Work on holidays, anim8, boids, effects, tanks, cars, paths, waypoints ...

Post by Gunroar:Cannon() »

Real nice! Has some cool stuff. :megagrin:
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
paco72
Prole
Posts: 6
Joined: Wed Jul 07, 2021 8:58 pm

Re: Work on holidays, anim8, boids, effects, tanks, cars, paths, waypoints ...

Post by paco72 »

I've added a Path library and mixed with boid library... but the movement when arriving to checkpoint and changing to next isn't very well
Animation_1.gif
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