Loading of 3D models in .gltf format is also supported.
On the github you can find documentation and simple example. I'll add more complex examples in the future.
I hope you find the library useful.
Documentation
Menori on Github
![Image](https://github.com/rozenmad/Menori/raw/master/preview.png)
Usage example:
Code: Select all
local menori = require 'menori'
local application = menori.Application
local ml = menori.ml
local vec3 = ml.vec3
local quat = ml.quat
local NewScene = menori.Scene:extend('NewScene')
function NewScene:init()
NewScene.super.init(self)
local aspect = menori.Application.w/menori.Application.h
self.camera = menori.PerspectiveCamera(60, aspect, 0.5, 1024)
self.environment = menori.Environment(self.camera)
local gltf = menori.glTFLoader.load('example_assets/players_room_model/scene.gltf')
local model_node_tree = menori.ModelNodeTree(gltf)
self.root_node = menori.Node()
self.root_node:attach(model_node_tree)
self.y_angle = 0
end
local rstate = {clear = true, colors = {{0.2, 0.15, 0.1, 1}}}
function NewScene:render()
self:render_nodes(self.root_node, self.environment, rstate)
end
function NewScene:update_camera()
self.y_angle = self.y_angle + 0.5
local q = quat.from_euler_angles(0, math.rad(self.y_angle), math.rad(-45))
local v = vec3(0, 0, 8)
self.camera.eye = q * v
self.camera:update_view_matrix()
end
function NewScene:update()
self:update_camera()
self:update_nodes(self.root_node, self.environment)
end
function love.load()
local w, h = 960, 480
application:resize_viewport(w, h)
application:add_scene('new_scene', NewScene())
application:set_scene('new_scene')
end
function love.draw()
application:render()
end
function love.update(dt)
application:update(dt)
end