Plugin: https://github.com/gittup/EffekseerForLove
Effekseer: https://effekseer.github.io/en/ (you can find sample effects here too!)
The plugin uses a separate OpenGL state management system, which may conflict with the underlying LÖVE system. If you notice any graphical artifacts in your love.graphics.* calls, I probably missed something there. Ideally the plugin would interact directly with LÖVE via the mesh API, but I don't know how to implement that
![Smile :)](./images/smilies/ms-smile.png)
Here's an example that spawns a lightning bolt on click (included in the plugin repo): (For more info, here's the original Support & Development thread: https://love2d.org/forums/viewtopic.php ... 1&p=240798 and the love2d issue: https://github.com/love2d/love/issues/1691)