Debugging Love2D in a simple way.

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Joined: Tue Nov 24, 2020 12:33 am

Debugging Love2D in a simple way.

Post by maromaro » Wed Dec 02, 2020 4:22 pm

Hello, i got inspired to put together my own debug module based on the Monocle module.
My goal was to make a module that can:
1. watch variables and complex expressions
2. watch files and reload them when they change
3. Reloads the game after any watched files have been changed.
4. Custom colors
5. Add Global variables to the listener from the console by providing there name.
6. Restarts the game without relaunching the executable.
Source :

Feel free to use, and if you can critic my code :) , i am new to LOVE universe.
Have a great day.

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