This is a library for graphics computation (vector, matrix, 2D, 3D, etc.) which may interest people here.
It has a simple API similar to GLSL or GLM, so that computation can be expressed in a straightforward way.
It has genericity, making it useful for atypical computation (ex: vec10 ?).
It can be performant too, when used correctly with LuaJIT.
Project and documentation: https://github.com/ImagicTheCat/MGL
MGL - Mathematics for Graphics in pure Lua
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