Still not working at the moment.
Error message remains the same.
(I tried both Contents/Frameworks/libsteam_api.dylib and gamefolder/Contents/Frameworks/libsteam_api.dylib)
Where should I edit, if I want to simply load dylib from game folder?
(It would be better than load from somewhere else, as it avoids installation)
Extra information:
I'm working in VM VirtualBox. Not sure if it makes the difference.
This is my first time using a Mac system. I could be making some really silly mistakes.
Steamworks FFI
Re: Steamworks FFI
No, don't put it in the game folder, it should be in the love folder.
The game folder should be cross platform and shouldn't contain any binaries.
I'm not on a Mac but it should be under "Contents/Frameworks/" so it depends how you have Love2D setup
The game folder should be cross platform and shouldn't contain any binaries.
I'm not on a Mac but it should be under "Contents/Frameworks/" so it depends how you have Love2D setup
Re: Steamworks FFI
So that would be "MyGame.app/Contents/Frameworks/" (where MyGame.app is a copy of the original love.app that you downloaded from this website).
Tools: Hot Particles, LuaPreprocess, (more)
Games: Momento Temporis: Light from the Deep, Energize!
"If each mistake being made is a new one, then progress is being made."
Games: Momento Temporis: Light from the Deep, Energize!
"If each mistake being made is a new one, then progress is being made."
Re: Steamworks FFI
It takes me a few minutes to notice Contents/Frameworks means inside love.app.
It worked.
Thanks!
It worked.
Thanks!
Re: Steamworks FFI
There's no license file in the repo, so this cannot (legally) be used in any games. Please can you add a license?
Lua is not an acronym.
Re: Steamworks FFI
Yep, I'll include a license in the update.
It is allowed to use the library in your commercial projects as long as you provide credit to 2dengine.
It is allowed to use the library in your commercial projects as long as you provide credit to 2dengine.
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