STALKER-X (Camera library)

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adnzzzzZ
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STALKER-X (Camera library)

Post by adnzzzzZ »

Hi. I've created a camera library for LÖVE. It provides basic functionalities that a camera should have and is inspired by hump.camera and FlxCamera. The goal is to provide enough functions that building something like in this video becomes as easy as possible:



STALKER-X on github
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yetneverdone
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Re: STALKER-X (Camera library)

Post by yetneverdone »

Awesome! Very good documentation also! With lots of features hooray! Thanks dude
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Tjakka5
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Re: STALKER-X (Camera library)

Post by Tjakka5 »

Absolutely fantastic! It seems to address all the issues I had with Hump Camera, while still being very easy to use.
I'll be sure to upgrade to this system once I can get around doing so.
Check out my portfolio: http://tjakka5.sorunome.de/
Fuzzlix
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Re: STALKER-X (Camera library)

Post by Fuzzlix »

Nice work. Thank you for sharing.

looking into it and using luacheck in ZBS i found this:

Code: Select all

function Camera:attach(x, y, w, h)
    local x, y = 0, 0
    ...
I am not shure what you wanted to do. Probably remove parameters x and y ?
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adnzzzzZ
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Re: STALKER-X (Camera library)

Post by adnzzzzZ »

Yea, I meant to do something else. I fixed it.
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master both
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Re: STALKER-X (Camera library)

Post by master both »

Amazing camera! I will certainly use it for future proyects. But I have a question, is there a way to make the shaking not move the camera position when it finishes, like it does in the example gif?
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adnzzzzZ
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Re: STALKER-X (Camera library)

Post by adnzzzzZ »

I should add an option for that. But for now you can just make the camera follow a target. If the camera is following a position then after the shake is done it will still be following that position.
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master both
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Re: STALKER-X (Camera library)

Post by master both »

adnzzzzZ wrote: Sat Nov 18, 2017 5:06 pm I should add an option for that. But for now you can just make the camera follow a target. If the camera is following a position then after the shake is done it will still be following that position.
Oh right, I'm asking for some cases like cutscenes, where the player doens't have control over the player, but I guess I can make the camera folow a target during those.
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adnzzzzZ
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Re: STALKER-X (Camera library)

Post by adnzzzzZ »

Just make it follow the center of the screen (in world coordinates).
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yetneverdone
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Re: STALKER-X (Camera library)

Post by yetneverdone »

Is there a debug mode where we can see the rectangular target as shown in the gif?
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