LÖVE-Packer: packaging made simple
Re: LÖVE-Packer: packaging made simple
@Ulydev: Did you really pull this because people complained about the 60mbs? Shame
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Re: LÖVE-Packer: packaging made simple
I would assume normal developers build a hackintosh* or buy a mac** and then build an iOS app using XCode. Or perhaps they figure out how to do it in the command line using Xcode Commmand Line Tools***.Jack5500 wrote:The whole iOS thing is very nebulous for me. How do normal App developers do this? Is there a Server you can rent somewhere just for this purpose?
Corona - a commercial game engine - recommended the rental of OS X build servers in 2012.
*Not sure they have enough time to develop games if they do that though.
**I bought a used MacBook Pro.
***I haven't figured it out yet.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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