Well, as it is stated in first post, it generates emitter code and copies it into your clipboard. In version below there is ">" button near this button which shows generated code.murks wrote:Thanks, I just tried it. A couple of gui elements seem to be broken, in the wrong place or not reacting but for the most part it works. Some of the math is also broken, some numbers can not be reset to their initial value. No idea what the code button is supposed to do, it does nothing.
Here I tried to do clouds, you can see some of the glitches.
TBH i've never used FFI or alike (kinda complicated for me ), but once i'll get the hang of it, i will try to implement it, thanks!Muzz wrote: It's possible to use folders outside of the love file which i do for colour constructor, it requires a little bit of ffi code, but for editors where you want user editable stuff, it' great.
I actually have textfield element in my "library" but it is currently used in other project and for me it still works really and really glitchy and needs alot of polishing. And if we are talking about adding similar functionality to spin, it requires context-catching trickery and alot of debugging, but i get your idea and going to try to make it later. Also if you press left Shift, left Ctrl or left Alt (x10,/10,x100 accordingly usually, varies), you will increase or decrease step value to get desired one faster.murks wrote:Oh, maybe also a feature request:
- Add the possibility to enter numbers. Pushing the buttons until you get what you want is OK, but if you know what you want, just entering the number is a lot easier.
- In the 'Sizes' section I would prefer to edit the sizes directly rather than use the button next to 'Size'.
In latest version "sizes" section now has separate spin for every size in range. And also if size displays value which is too big for it, it will instead display "..." but once you hover over it, it will change its size and display full value. Dunno if its right desicion tho, but i'm trying to refrain from overlapping components and throwing controls all over the interface for now.
I hope i didnt miss alot this time!