fuccboiGDX

Showcase your libraries, tools and other projects that help your fellow love users.
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adnzzzzZ
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fuccboiGDX

Post by adnzzzzZ »

Hi, I've created an engine/framework on top of LÖVE called fuccboiGDX: http://fuccboi.moe/

Tutorials
Examples
Documentation
Last edited by adnzzzzZ on Thu Dec 18, 2014 1:08 am, edited 1 time in total.
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Snuux
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Re: Mogamett

Post by Snuux »

Add option to save game progress with my Slib (save with encription).
And lib is very usefull! Great!
My library for easy saving Slib! Try this! Now you can encrypt your save!
- Drop of light LD#30
- OUTRANGE LD#31
(Sorry for my english. I learn it myself, and I don't have enough experience)
Germanunkol
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Re: Mogamett

Post by Germanunkol »

Wow, this is pretty huge.
Well done so far!

Sounds like, when making a platformer for example, this could speed up things immensly.

Do you plan on making something like an editor (where levels could be clicked together and attributes could be set)?

Also, nice website!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
davisdude
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Re: Mogamett

Post by davisdude »

Very nice looking! You should consider entering it in the Tools Jam (if you want)!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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Chroteus
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Re: Mogamett

Post by Chroteus »

Looks nice. What is used for gamestate management, by the way?
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adnzzzzZ
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Re: Mogamett

Post by adnzzzzZ »

Snuux wrote:Add option to save game progress with my Slib (save with encription).
I'm going to add levels and saving/loading soon, and yours seem like a really really good lib (I can't remember seeing others).
Germanunkol wrote: Do you plan on making something like an editor (where levels could be clicked together and attributes could be set)?
Yes, soon™. But you won't be able to "click" levels together, just edit levels individually and then do whatever with them by code.
davisdude wrote:You should consider entering it in the Tools Jam (if you want)!
Can you even enter things that you've created before/outside of the jam's duration?
Chroteus wrote:What is used for gamestate management, by the way?
Nothing so far.
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MGinshe
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Re: Mogamett

Post by MGinshe »

post it in the WAYWO br0
davisdude
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Re: Mogamett

Post by davisdude »

adnzzzzZ wrote:Can you even enter things that you've created before/outside of the jam's duration?
I don't know, but I do know that one of the entries was started 10 months ago. So you should be safe. :)
Last edited by davisdude on Mon May 26, 2014 12:49 pm, edited 1 time in total.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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Robin
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Re: Mogamett

Post by Robin »

adnzzzzZ wrote:
Snuux wrote:Add option to save game progress with my Slib (save with encription).
I'm going to add levels and saving/loading soon, and yours seem like a really really good lib (I can't remember seeing others).
I'd recommend my Ser. It is much more stable than most alternatives (and faster).
Help us help you: attach a .love.
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Roland_Yonaba
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Re: Mogamett

Post by Roland_Yonaba »

This is sparta cool. :D
And, oh well, can I have a brief explanation on what is behing the name ? Mogamett ?
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