Proof of concept: Löve3d( or gLöve :P )

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
SamPerson12345
Prole
Posts: 41
Joined: Sat Aug 30, 2008 5:35 pm

Re: Proof of concept: Löve3d( or gLöve :P )

Post by SamPerson12345 »

This is really amazing! I bet you could make a doom like game with this, if you had small levels.
User avatar
Merkoth
Party member
Posts: 186
Joined: Mon Feb 04, 2008 11:43 pm
Location: Buenos Aires, Argentina

Re: Proof of concept: Löve3d( or gLöve :P )

Post by Merkoth »

Wow. A software renderer built on top of a 2d engine based in a 3d api. You, fine sir, win the internets and beyond for this.
Damn.
Wow.

Wow.

And runs faster than my metaballs :cry:

Wow.
User avatar
farvardin
Party member
Posts: 167
Joined: Sat Jun 28, 2008 6:46 pm

Re: Proof of concept: Löve3d( or gLöve :P )

Post by farvardin »

that's crazy! Congratulation for this.
I'd love to see more of this stuff.
Green_Hell
Citizen
Posts: 94
Joined: Thu Feb 21, 2008 1:11 am

Re: Proof of concept: Löve3d( or gLöve :P )

Post by Green_Hell »

:o :shock: :oops:

The Battle Zone clone could be done with this.
Atari_BattleZone_Screenshot.gif
Atari_BattleZone_Screenshot.gif (4.65 KiB) Viewed 14995 times
>>I love LÖVE.<<
User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: Proof of concept: Löve3d( or gLöve :P )

Post by Borsty »

Green_Hell wrote::o :shock: :oops:

The Battle Zone clone could be done with this.
On it :P

Just finished a vector based font/icon library:
Image

Good thing that battlezone is kinda 2d with 3d graphics ( 2d as in you have no up/down ), so I can use Box2D for physics and collision :D
Green_Hell
Citizen
Posts: 94
Joined: Thu Feb 21, 2008 1:11 am

Re: Proof of concept: Löve3d( or gLöve :P )

Post by Green_Hell »

Oh My God! :o What have I done? :D
Borsty wrote:so I can use Box2D for physics and collision :D
You're mad! I like it. ;)
>>I love LÖVE.<<
User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: Proof of concept: Löve3d( or gLöve :P )

Post by Borsty »

Why am I mad? A 0 gravity world, using angular force to turn tanks and velocities to move em, why should I write my own collision detection when löve already comes with it :P
I think I'll use envy for the entity stuff, makes things easier :P
User avatar
Angrycrow
Prole
Posts: 29
Joined: Fri Mar 06, 2009 8:16 pm
Location: Los Angeles

Re: Proof of concept: Löve3d( or gLöve :P )

Post by Angrycrow »

Hey! I'm all over 3d modeling if you can tell me what to do. I'm sure I can figure it out.

I'm going to play with the obj interface. I have many a loose 3d model.

Image

Fresh Mesh!
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, It's a way of looking at life through the wrong end of a telescope. Which is what I do, And that enables you to laugh at life's realities.
- Dr. Seuss
User avatar
Lazy Waffle
Prole
Posts: 5
Joined: Sat Nov 28, 2009 11:26 pm
Location: Somewhere

Re: Proof of concept: Löve3d( or gLöve :P )

Post by Lazy Waffle »

You know what they say. No glove, no love.

Seriously though, this looks pretty rad.
Assassini
Prole
Posts: 1
Joined: Sun Dec 27, 2009 7:55 am
Location: Finland, Oulu

Re: Proof of concept: Löve3d( or gLöve :P )

Post by Assassini »

Sounds pretty awesome, but I'd still like to have a simple demo included with it.
Post Reply

Who is online

Users browsing this forum: No registered users and 35 guests