Isömap

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Saegor
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Re: Isömap

Post by Saegor » Mon Feb 11, 2013 9:14 am

thanks for all your replies !

i began to learn git. it's HARD because i made easily the tutorials with octocats and after that i was completly stuck.. i made a repo on github but i must take the time to understand how to push/pull/check/commit/... :halloween:

robin : your idea is great ! i will code something that slightly shake the camera when you make a move, maybe it will suppress seasick

thanks again for your interest !

EDIT : https://github.com/Saegor/isomap
Current work : Isömap

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xXxMoNkEyMaNxXx
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Re: Isömap

Post by xXxMoNkEyMaNxXx » Tue Feb 12, 2013 7:48 am

I know how you feel :P

I just got started too, my username is krakow10.
I felt like I should have known what to do already for some reason :|

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substitute541
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Re: Isömap

Post by substitute541 » Wed Feb 13, 2013 8:51 am

By shadows I mean darken the block below the player. Hope that makes sense.
Currently designing themes for WordPress.

Sometimes lurks around the forum.

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Saegor
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Re: Isömap

Post by Saegor » Wed Feb 13, 2013 10:58 am

xXxMoNkEyMaNxXx wrote:I know how you feel :P

I just got started too, my username is krakow10.
I felt like I should have known what to do already for some reason :|
i spend an hour to finally find this command

Code: Select all

git remote rm origin
because i typed a wrong server name

but with time... we will masterize it ;)
substitute541 wrote:By shadows I mean darken the block below the player. Hope that makes sense.
ok thanks. i will try to do that and integrate it if this seem helpfull !
Current work : Isömap

jonyzz
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Re: Isömap

Post by jonyzz » Wed Feb 13, 2013 3:49 pm

Saegor wrote:i began to learn git. it's HARD because i made easily the tutorials with octocats and after that i was completly stuck.. i made a repo on github but i must take the time to understand how to push/pull/check/commit/... :halloween:
I'd recommend this interactive chetsheat. It helped me a lot when I started with git.

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Saegor
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Re: Isömap

Post by Saegor » Sat Feb 16, 2013 12:52 pm

0.093 is out, featuring a new rotation system that don't affect anymore the map table
the only thing you can see for now are the light system changes ;)
jonyzz wrote:
Saegor wrote:i began to learn git. it's HARD because i made easily the tutorials with octocats and after that i was completly stuck.. i made a repo on github but i must take the time to understand how to push/pull/check/commit/... :halloween:
I'd recommend this interactive chetsheat. It helped me a lot when I started with git.
for now i'm stuck with :

git add *
(git status)
git commit -m "updated foo"
git push

but thanks, it may help later !
Current work : Isömap

Germanunkol
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Re: Isömap

Post by Germanunkol » Sat Feb 16, 2013 2:46 pm

This is pretty neat!
Git repro worked fine as well. Looks beautiful...
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Darky
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Re: Isömap

Post by Darky » Thu Feb 21, 2013 8:09 pm

Any news ?
I was wondering : does your "face drawing order" works if the player is smaller ( or bigger ) than a cube ?
http://darky-ben.fr/Xut my webcomic (french)

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Saegor
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Re: Isömap

Post by Saegor » Sat Feb 23, 2013 6:49 pm

Darky wrote:Any news ?
i did something stupid and my right eye vision is now blurred. i wait without computer for some days to permit my eye to sleep a little :)

everybody reading : keep up all your good work (and have fun, of course !) with your actual Löve project !
Darky wrote:I was wondering : does your "face drawing order" works if the player is smaller ( or bigger ) than a cube ?
it works easily only if the player is smaller than the actual cube. it's the reason why free movements are not integrated for now. i was lately waiting a new rotation system : it's finally done so next time i can write a drawing order queue
Current work : Isömap

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Kyrremann
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Re: Isömap

Post by Kyrremann » Fri Mar 01, 2013 11:03 pm

Hi!
Just registered to say that I really dig your isometric engine!
Hope it is cool I take the liberty to play a little bit with it. Wanted to learn some Lua and Löve and thought that the engine could be a good start.

Right now I'm implementing a way to walk to gates to change maps/areas. I'm not sure how your thinking to utilize the engine, but would be cool to make something like the old Zelda games.

Keep up the excellent coding!

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