JELLY

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OmarShehata
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JELLY

Post by OmarShehata »

Because why not?
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Jelly.love
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GijsB
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Re: JELLY

Post by GijsB »

This is so much freaking fun, I LÖVE it :D
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Qcode
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Re: JELLY

Post by Qcode »

BEST. GAME. EVER.
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Codex
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Re: JELLY

Post by Codex »

haha. Was this game made with love.physics?

btw, EPIC! :awesome:
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Nsmurf
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Re: JELLY

Post by Nsmurf »

AWESOME!!!

BTW, (awesome) glitch:
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lulz
lulz
lulz.PNG (6.92 KiB) Viewed 1867 times
OBEY!!!
My Blog
UE0gbWUgd2l0aCB0aGUgd29yZCAnSE1TRycgYXMgdGhlIHN1YmplY3Q=
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Codex
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Re: JELLY

Post by Codex »

I win!

Image


:ultraglee:
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OmarShehata
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Re: JELLY

Post by OmarShehata »

Nsmurf wrote:AWESOME!!!

BTW, (awesome) glitch:
It's funny cuz this happened to me by accident and I thought "Hey, it'd be awesome if you were inside jelly"

And:
Codex wrote:I win!


:ultraglee:
What have you done to my jelly???

And yes, it's made with box2d, I didn't change the source or anything.

It's actually pretty simple. All I have here is a chain, tied together by revolute joints. And then I just apply a force on every segment, in the direction of it's angle + 90 degrees, so that I'm always pushing outwards. It has a few flaws but it works, and I'm trying to make it more full proof. And maybe then make it so that the jelly can morph together if you push then against each other.

If you're interested, this will be a mechanic of some sort in Concerned Joe, dev blog is in my sig!

Also, just for fun, here's the same jelly in flash http://4urentertainment.org/storage/Jelly.html

And feel free to look around in the source and use it for whatever you like.
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qaisjp
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Re: JELLY

Post by qaisjp »

lol a couple bug sometimes with me, have to restart it and get a perfect spawn..
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Robin
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Re: JELLY

Post by Robin »

Nice, nice!
Help us help you: attach a .love.
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OmarShehata
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Re: JELLY

Post by OmarShehata »

Robin wrote:Nice, nice!
Thanks!
qaisjp wrote:lol a couple bug sometimes with me, have to restart it and get a perfect spawn..
And yeah that tends to happen. It happens more often when the force is too high. I'm still experimenting with stuff. I'm thinking if I make the force proportional the distance away from where it should be would make it a lot more stable. That way, when you compress it, it pushes outwards, and when you stretch it (somehow) it will try to push inwards.
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