JELLY
- OmarShehata
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- Posts: 259
- Joined: Tue May 29, 2012 6:46 pm
- Location: Egypt
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- OmarShehata
- Party member
- Posts: 259
- Joined: Tue May 29, 2012 6:46 pm
- Location: Egypt
- Contact:
Re: JELLY
It's funny cuz this happened to me by accident and I thought "Hey, it'd be awesome if you were inside jelly"Nsmurf wrote:AWESOME!!!
BTW, (awesome) glitch:
And:
What have you done to my jelly???Codex wrote:I win!
And yes, it's made with box2d, I didn't change the source or anything.
It's actually pretty simple. All I have here is a chain, tied together by revolute joints. And then I just apply a force on every segment, in the direction of it's angle + 90 degrees, so that I'm always pushing outwards. It has a few flaws but it works, and I'm trying to make it more full proof. And maybe then make it so that the jelly can morph together if you push then against each other.
If you're interested, this will be a mechanic of some sort in Concerned Joe, dev blog is in my sig!
Also, just for fun, here's the same jelly in flash http://4urentertainment.org/storage/Jelly.html
And feel free to look around in the source and use it for whatever you like.
Re: JELLY
lol a couple bug sometimes with me, have to restart it and get a perfect spawn..
Lua is not an acronym.
- OmarShehata
- Party member
- Posts: 259
- Joined: Tue May 29, 2012 6:46 pm
- Location: Egypt
- Contact:
Re: JELLY
Thanks!Robin wrote:Nice, nice!
And yeah that tends to happen. It happens more often when the force is too high. I'm still experimenting with stuff. I'm thinking if I make the force proportional the distance away from where it should be would make it a lot more stable. That way, when you compress it, it pushes outwards, and when you stretch it (somehow) it will try to push inwards.qaisjp wrote:lol a couple bug sometimes with me, have to restart it and get a perfect spawn..
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