love.cloud

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
thelinx
The Strongest
Posts: 857
Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: love.cloud

Post by thelinx »

I might be able to host the cloud too.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: love.cloud

Post by bartbes »

Great!
User avatar
Avalon
Prole
Posts: 49
Joined: Sat Sep 12, 2009 11:37 am

Re: love.cloud

Post by Avalon »

bartbes wrote:Great!
I'm also able to help with hosting if needed, got excess capacity on about 40 machines at the moment.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: love.cloud

Post by bartbes »

Now I feel obliged to really do some coding :P
User avatar
appleide
Party member
Posts: 323
Joined: Fri Jun 27, 2008 2:50 pm

Re: love.cloud

Post by appleide »

I'm also able to help with hosting if needed, got excess capacity on about 40 machines at the moment.
now that's some cloud computing! 8-)
User avatar
Sardtok
Party member
Posts: 108
Joined: Thu Feb 21, 2008 2:37 pm
Location: Norway/Norge/諾威/挪威 (Yes, I'm teh back!)
Contact:

Re: love.cloud

Post by Sardtok »

Avalon wrote:I'm also able to help with hosting if needed, got excess capacity on about 40 machines at the moment.
Holy poopsmith! That's some orgy.
Take off every Zigg for great rapist.
Now, outgay that!
User avatar
Avalon
Prole
Posts: 49
Joined: Sat Sep 12, 2009 11:37 am

Re: love.cloud

Post by Avalon »

Sardtok wrote:
Avalon wrote:I'm also able to help with hosting if needed, got excess capacity on about 40 machines at the moment.
Holy poopsmith! That's some orgy.
You can never have enough people in an orgy.
gert7
Prole
Posts: 7
Joined: Tue Jan 12, 2010 4:02 pm

Re: love.cloud

Post by gert7 »

See Also: Kongregate

This sounds alot like the Kong API. It's obvious that a connection has to be established to a main server. This really calls for a browser plugin, especially on a non-compiler framework like LÖVE that anyone can just take apart and change. Game IDs and all are obviously based off Steam.

{Server > Server hosts mainframe > Connects to individual Lövenet mainframe < [LÖVE] > App > Socket > love.cloud > Server}

And you have Steamgregate.
Post Reply

Who is online

Users browsing this forum: No registered users and 44 guests