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Shared object files and porting to other systems

Posted: Mon Apr 18, 2022 5:04 pm
by DOMINOSRULZ
I have a question. I am thinking about porting a game over to the 3DS using the lovebrew tool: https://lovebrew.org/#/

The game uses a library using shared object files to give the game svg graphics. I assume that the .so shared object files will be a significant issue in the process. Is there a way to remedy this, by recompiling the source library to be compatible with the 3DS's ARM chips, or is there something more to be done?