Practical engine limitations

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
User avatar
Xii
Party member
Posts: 137
Joined: Thu Aug 13, 2020 9:09 pm
Contact:

Re: Practical engine limitations

Post by Xii »

Thank goodness. Thought I was gonna have to switch engines again for lack of usable memory.

To clarify, I hate that I have to do hackery for something that should be stock, but at least the limit can be bypassed.
User avatar
c3h8
Prole
Posts: 3
Joined: Wed Nov 10, 2021 2:09 am

Re: Practical engine limitations

Post by c3h8 »

These answers are excellent, thank you to everyone who answered! (Sorry for the late reply btw.) It sounds like I'm not going to run into any real limits that will stop me, especially since I'm making a SNES/GBC-style pixel art RPG. I mean, unless I do something really stupid -- totally possible. What's that saying, "you can write slow code in any language"? Anyway, thank you again!
Post Reply

Who is online

Users browsing this forum: No registered users and 16 guests