How to Generate Gibberish voices
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
- Gunroar:Cannon()
- Party member
- Posts: 1088
- Joined: Thu Dec 10, 2020 1:57 am
How to Generate Gibberish voices
I've been wondering how one generates sounds for talking, though their gibberish(like the sims), with different pitches and deepness, like Reigns, so it makes the character seem more real.
Re: How to Generate Gibberish voices
I don't think The Sims uses generated voices.
You could try with some sound synthesis software, feeding it generated words. I wrote a word generator for Spanish-sounding words (post in Spanish): http://orden-y-concierto.blogspot.com/2 ... abras.html
You could try with some sound synthesis software, feeding it generated words. I wrote a word generator for Spanish-sounding words (post in Spanish): http://orden-y-concierto.blogspot.com/2 ... abras.html
Re: How to Generate Gibberish voices
Record short voice samples, then play them randomly in rapid succession.
Actual AI generated gibberish is a new technology that hasn't matured yet. A couple years out.
Actual AI generated gibberish is a new technology that hasn't matured yet. A couple years out.
- Gunroar:Cannon()
- Party member
- Posts: 1088
- Joined: Thu Dec 10, 2020 1:57 am
Re: How to Generate Gibberish voices
Thnx for replies...
I saw this soundex thing. Does that work? Can I change how deep the voice samples are through code?
True, I was using it as an example of gibberish talk.
I saw this soundex thing. Does that work? Can I change how deep the voice samples are through code?
Re: How to Generate Gibberish voices
Is it not as simple as taking a range of 3 or 4 seconds snippets of vocals and randomly changing speed? Or is that the challenge - working out how to do that in Love?
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
- Gunroar:Cannon()
- Party member
- Posts: 1088
- Joined: Thu Dec 10, 2020 1:57 am
Re: How to Generate Gibberish voices
No, I don't think it's that simple (though you may be on to something there, a cheap method of doing it...just might work). The Soundex and gibberish algorithms I'm looking for generate a sound that's closer to an actual language. I don't have a link but search for gameplay of "Reigns" and see how the characters talk, they sound like they're speaking a different language ans have different personalities just due tothe way they changed pitch. Something like Animal Crossing too, but less annoying.
Can I manipulate sound files in löve(You know, like an mp3 file that wants to marry a .wav file, no ignore that) to change amplitude, pitch ,etc?
Re: How to Generate Gibberish voices
I see. I just watched 30 seconds of game play on YT. You can go down the algorithm route or have a range of 'syllables' that are very short and play a random sequence back to back. Include 'blank' with male and female variants.
Or invent a cool algorithm.
Or invent a cool algorithm.
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
- zorg
- Party member
- Posts: 3441
- Joined: Thu Dec 13, 2012 2:55 pm
- Location: Absurdistan, Hungary
- Contact:
Re: How to Generate Gibberish voices
Making beeps and boops is simplest.
Sliding their pitch like in Celeste is a bit less simple.
Using a sample instead of a generated sound is also a simple modification.
Trying to change the pitch of vocal samples past some percentage from the original will sound bad (with simple resampling, that is)
Trying to change the quality of vocal samples to be more male/female is hard (since pitching them simply will affect formants, you know, the vowel components and stuff, and you'd want to just modify the formants, not the base pitch, for this i mean; you might also want to separately also change the base pitch as well.)
Sliding their pitch like in Celeste is a bit less simple.
Using a sample instead of a generated sound is also a simple modification.
Trying to change the pitch of vocal samples past some percentage from the original will sound bad (with simple resampling, that is)
Trying to change the quality of vocal samples to be more male/female is hard (since pitching them simply will affect formants, you know, the vowel components and stuff, and you'd want to just modify the formants, not the base pitch, for this i mean; you might also want to separately also change the base pitch as well.)
If you read the wiki once in a while, you'll find such neat functions as Source:setVolume and Source:setPitch.Gunroar:Cannon() wrote: ↑Tue May 04, 2021 1:06 am Can I manipulate sound files in löve to change amplitude, pitch ,etc?
Agreed to a point; gibberish is somewhat doable if you already have both a decent dataset and processing power that's not run locally on one machine.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
- Gunroar:Cannon()
- Party member
- Posts: 1088
- Joined: Thu Dec 10, 2020 1:57 am
Re: How to Generate Gibberish voices
What do you mean here?
Sorry, I'm not that smart
Thnx for the elaborations....
What do you mean, how I change the base pitch(with setPitch?), then how do I change the formants, that should be with setPitch I think).zorg wrote: ↑Tue May 04, 2021 5:31 am Making beeps and boops is simplest.
Sliding their pitch like in Celeste is a bit less simple.
Using a sample instead of a generated sound is also a simple modification.
Trying to change the pitch of vocal samples past some percentage from the original will sound bad (with simple resampling, that is)
Trying to change the quality of vocal samples to be more male/female is hard (since pitching them simply will affect formants, you know, the vowel components and stuff, and you'd want to just modify the formants, not the base pitch, for this i mean; you might also want to separately also change the base pitch as well.)
Re: How to Generate Gibberish voices
If you take my suggestion to have a lot of short voice segments and stitch them together to create a 'language' then make sure some of those segments are 'pauses' and make feminine varieties for your female persona's.
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
Who is online
Users browsing this forum: No registered users and 78 guests