Do memory pools actually work in love2D
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- Gunroar:Cannon()
- Party member
- Posts: 142
- Joined: Thu Dec 10, 2020 1:57 am
Re: Do memory pools actually work in love2D
thnx
me: I don't always code but when I do it's done flawlessly.
also me:
also me:
Code: Select all
function Gunroar:Cannon()
for x, enemy in ipairs(self.allEnemies) do
self:Cannon(enemy)
end
end
Code: Select all
Lua Error: [file Gunroar.lua]:18: C stack overflow
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