Do memory pools actually work in love2D

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Re: Do memory pools actually work in love2D

Post by Gunroar:Cannon() » Mon Jan 11, 2021 9:26 pm

me: I don't always code but when I do it's done flawlessly.
also me:

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 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do

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Lua Error: [file Gunroar.lua]:18: C stack overflow

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