Do memory pools actually work in love2D

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Gunroar:Cannon()
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Joined: Thu Dec 10, 2020 1:57 am

Re: Do memory pools actually work in love2D

Post by Gunroar:Cannon() » Mon Jan 11, 2021 9:26 pm

thnx
me: I don't always code but when I do it's done flawlessly.
also me:

Code: Select all

 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do
        self:Cannon(enemy)
    end
end

Code: Select all

Lua Error: [file Gunroar.lua]:18: C stack overflow

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