Keyboard Management Problem in Love2d

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ilovelove2019
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Keyboard Management Problem in Love2d

Post by ilovelove2019 » Wed Oct 16, 2019 5:25 am

Hello eveyone. Let's go to the main problem. I'm making a platform game, and I'm making player movement. Now, he can double jump. And the problem begin here. When I hold the button up, my character is like just jumping higher, it's not clear between two jumps. Algorithm is fine. The problem is that I use the love.keyboad.isDown ("w") method. I think it will continuously receive signals when the user holds down the w key. I want to find a method that when the user even presses the key, it only receives the signal once. And to be able to double jump, they have to press the w (spam it) button repeatedly. Sorry my English is not good. I need everyone to help with this. You can take a look at my .love file. Thank you very much.
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zorg
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Re: Keyboard Management Problem in Love2d

Post by zorg » Wed Oct 16, 2019 7:48 am

Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

ilovelove2019
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Re: Keyboard Management Problem in Love2d

Post by ilovelove2019 » Wed Oct 16, 2019 1:14 pm

Oh thank you! It works!

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