android: publishing in google's store

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android: publishing in google's store

Post by Mogol » Sat Sep 07, 2019 3:50 pm


I've picked up android development with LOVE (i was following 'Game_Distribution#Android' section) and it works - i can send my app directly to a device and run it. However, i am not pro in android deployment not in android publishing.
The problem i am facing now is this - to be able to distribute my game in google's store i have to make my .apk follow several requirements, such as having specific target sdk (29, as of now) and i have to have both x32 and x64 versions of .apk. And i need help with that.

How do i test my .apk? I use

It shows, that my .apk have target version of 28 and is for x64.

AFAIK to change target sdk version i need to change AndroidManifest.xml. In all of subfolders of MartinFelis's port there are a bunch of files named AndroidManifest.xml and all of them indeed are having target sdk 28. I don't know which one i must edit. I tried several of them, but APK-Info still shows target version 28.

Questions are:
1. How to change target sdk for LOVE android builds?
2. How to build an x32 and x64 verions?

I really want to make this work.

Posts: 2
Joined: Sun Aug 11, 2019 5:35 pm

Re: android: publishing in google's store

Post by eliteraspberries » Sun Sep 08, 2019 2:46 pm

Edit the file 'build.gradle' and set the variables 'minSdkVersion' and 'targetSdkVersion'.

See: ... 98a0341ebd

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