Scaling questions

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Scaling questions

Post by nuno » Fri Jan 22, 2016 10:23 pm

Hi folks,

I'm testing some stuff for a potential new game and I have some questions regarding scaling.

in terms of jitterness of movements, what would be better to do considering my game would have 2 very different scales:
1- use big sizes for everything and zoom out when needed
2 - use normal sizes and zoom in when needed?

also, is there any difference between using and then draw or not using scale and then calling draw with the scaling parameters? (I know the first case applies the scale to all operations after it, but besides that, is there any difference?)

thank in advance!

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Re: Scaling questions

Post by Nixola » Fri Jan 22, 2016 10:31 pm

lg.scale also scales the position things are drawn at, using the scale parameters doesn't.
lf = love.filesystem
ls = love.sound
la =
lp = love.physics
lt = love.thread
li = love.image
lg =

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