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LOVE not working in general on Windows

Posted: Wed Mar 11, 2015 8:40 pm
by habile
Attempting to run a project displays the 'no game!' window, and 'love --version' outputs a single empty line.

I've tried all four installation packages: 32/64bit, and zip/installer.

I'm on a fresh install of Windows 8.1. Very few things have been installed: NVidia/printer/sound drivers, Unreal engine, VS 2013, Steam, and anti-virus (disabling does not help).

Not exactly sure how to troubleshoot this sort of problem. I tried running love.exe through dependency walker, which showed a few missing libraries:
API-MS-WIN-CORE-KERNEL32-PRIVATE-L1-1-1.DLL
API-MS-WIN-CORE-PRIVATEPROFILE-L1-1-1.DLL
API-MS-WIN-SERVICE-PRIVATE-L1-1-1.DLL
API-MS-WIN-CORE-SHUTDOWN-L1-1-1.DLL
EXT-MS-WIN-NTUSER-UICONTEXT-EXT-L1-1-0.DLL
IESHIMS.DLL

Despite that, there are no error or warning messages when running love.

Re: LOVE not working in general on Windows

Posted: Wed Mar 11, 2015 9:25 pm
by Jeeper
Have you tried running someone else's game or just your own?

PS. a lot of people who have similar issues have it due to:
1: Making a .rar file instead of a .zip file.
2: Zipping the folder containing the files, rather than all of the files themselves.

Re: LOVE not working in general on Windows

Posted: Wed Mar 11, 2015 9:43 pm
by habile
Thank you for the response. I'm not trying to make a .love file, but just run some code. I've used LOVE before on Windows and linux, and this is the first time I've run into this problem. I'm assuming it has to do with the installation of the framework, as even 'love --version' does nothing.

Re: LOVE not working in general on Windows

Posted: Sun Mar 15, 2015 8:17 pm
by bizziboi
Not that I can be of any help, but my love installation works perfectly fine (just 'love' brings up the no game screen) , but 'love --version' does nothing, so it might not be a good indication of whether your install is messed up.

Re: LOVE not working in general on Windows

Posted: Sun Mar 15, 2015 9:51 pm
by habile
Ohh. You're absolutely right. I didn't think of checking the version behavior on different machine. I poorly assumed that it was an issue with the install, and didn't look further than passing the project directory into love; it turns out that it does work with .love files.

Thank you very much for that!