Quad confusion

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bizziboi
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Re: Quad confusion

Post by bizziboi »

Okay, let me rephrase:
I thought it *only* was there to calculate UV's.

...in retrospect this was a silly assumption as Love would have no way to know what size would be the UV'd rect's reference size. My bad.
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slime
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Re: Quad confusion

Post by slime »

In 0.9.0 you can use pure UV coordinates (in the range of [0, 1]) via [wiki]Mesh[/wiki]es.
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