another question apart from the particles, does anyone know how to add simple collision detection with physics on to a platformer test I'm doing? (AKA a fail of a previous discontinued game)
http://www.mediafire.com/?z14l4w5w49qfo8c
simple collision detection with physics for 2d platformers
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- IAsep-TrixI
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Re: simple collision detection with physics for 2d platforme
Hi, this probably can help you: http://www.love2d.org/wiki/Tutorial:Phy ... nCallbacks it works for me once
Re: simple collision detection with physics for 2d platforme
For a platformer game, you should not use the love.physics-module. Instead write an own collision code. Here are two sources that helped me a lot:
http://www.explodingrabbit.com/forum/en ... al-04.725/
and
http://higherorderfun.com/blog/2012/05/ ... atformers/
http://www.explodingrabbit.com/forum/en ... al-04.725/
and
http://higherorderfun.com/blog/2012/05/ ... atformers/
Check out my blog on gamedev
- IAsep-TrixI
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Re: simple collision detection with physics for 2d platforme
those links helped, though do you think I should write my own collision code with the help of tiledloader?micha wrote:For a platformer game, you should not use the love.physics-module. Instead write an own collision code. Here are two sources that helped me a lot:
http://www.explodingrabbit.com/forum/en ... al-04.725/
and
http://higherorderfun.com/blog/2012/05/ ... atformers/
- Roland_Yonaba
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Re: simple collision detection with physics for 2d platforme
Well, unless what the Great Markdango did can be of any help, here.IAsep-TrixI wrote:those links helped, though do you think I should write my own collision code with the help of tiledloader?
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