BOX2D LOVE
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- IAsep-TrixI
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BOX2D LOVE
are there any good tutorials on the forums or on google that tell you how to do collision on box2d?
Re: BOX2D LOVE
What do you mean? Box2D handles the collisions for you as long as you have a shape...
Here is a wiki post about physics: http://www.love2d.org/wiki/Tutorial:Physics
Here is a wiki post about physics: http://www.love2d.org/wiki/Tutorial:Physics
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: BOX2D LOVE
There are C++ /Flash specific tutorials. The Box2D idea remains the same, no matter what the language, however learning it may seem cumbersome. I will consider making a tutorial myself.
You are free to look into my source code of my ludum dare 27 entry. I use Box2D a lot
http://www.ludumdare.com/compo/ludum-da ... &uid=17763
You are free to look into my source code of my ludum dare 27 entry. I use Box2D a lot
http://www.ludumdare.com/compo/ludum-da ... &uid=17763
Re: BOX2D LOVE
I'm actually planning on recording about 5-7 LÖVE tutorials on it for my LÖVE series. So, when that's done I'll send you a link if you want.
Check out NeoSilkeyFTW's tutorial series on it. If you just want the physics module watch from tutorial 12 until he stops(no idea when, I think it's like 19 or something). I plan on covering every single function in it: Because I plan on covering every single thing in LÖVE, and maybe some libraries too.
The physics module uses tables for your objects. If you don't know how to use them, refer to the PM I sent you. I hope you got it
Good luck!
Also, David, I think he means handle the collisions himself. Like instead of them automatically stopping, maybe make the player die if it's lava or something.
It annoys me that not many people use the Physics module. I mean, it's almost a complete wrapper for Box2D. How could you not like that? I löve Box2D myself, so maybe I'm a little biased.
Check out NeoSilkeyFTW's tutorial series on it. If you just want the physics module watch from tutorial 12 until he stops(no idea when, I think it's like 19 or something). I plan on covering every single function in it: Because I plan on covering every single thing in LÖVE, and maybe some libraries too.
The physics module uses tables for your objects. If you don't know how to use them, refer to the PM I sent you. I hope you got it
Good luck!
Also, David, I think he means handle the collisions himself. Like instead of them automatically stopping, maybe make the player die if it's lava or something.
It annoys me that not many people use the Physics module. I mean, it's almost a complete wrapper for Box2D. How could you not like that? I löve Box2D myself, so maybe I'm a little biased.
"In those quiet moments, you come into my mind" - Liam Reilly
- Ranguna259
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Re: BOX2D LOVE
I want to see those tutorials, once you're done send me a link too
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