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Re: Share a Shader!

Posted: Fri Jun 21, 2013 8:19 pm
by scutheotaku
raidho36 wrote:The yellow ball has reflections inside out, but other than that it's an "okay". I don't honestly understand why lövers are so obsessed with 3d and particularry with raytracing.
I don't quite understand why you are so obsessed with people experimenting with 3D with LOVE. I mean, even if you disagree with it, what's it to you? Also, raytracing like this could be extremely useful for 2D games.

Re: Share a Shader!

Posted: Fri Jun 21, 2013 11:43 pm
by RedHot
Raytracing useful for 2D games? Don't get ahead of yourself mate. Raytracing is hella pricey. There are people here crying they can't support OpenGL 2.1 and yet here we are debating on the usefulness of raytracing in 2D games. Very often the effect doesn't surpass a similar one that comes at a lower cost using other techniques.


I'd be pleased to see your idea of using RT for 2D games though :)

Re: Share a Shader!

Posted: Sat Jun 22, 2013 12:57 am
by scutheotaku
RedHot wrote:Raytracing useful for 2D games? Don't get ahead of yourself mate. Raytracing is hella pricey. There are people here crying they can't support OpenGL 2.1 and yet here we are debating on the usefulness of raytracing in 2D games. Very often the effect doesn't surpass a similar one that comes at a lower cost using other techniques.


I'd be pleased to see your idea of using RT for 2D games though :)
I don't think anyone is debating haha
Anyway, of course raytracing is pricey, and it's usefulness as a replacement for rasterization in 2D games is questionable. That being said, I'd love to see some experimental games that make use of this. Why not? If it looks cool and runs well enough, then sure. And what better place to experiment with things like that than in small "indie" games?

Note that the point of my post wasn't to say "we should all be raytracing! It's a revolution!," instead it was to respond to someone who said that doing this in LOVE was pointless. I disagree that it is pointless, since such an effect could obviously be used to great effect in a LOVE game (particularly if a hybrid approach was taken). And besides, the point of this thread isn't "here's my super game," it's "share a shader" :)

EDIT: But, really, let's definitely not argue about this :) It's mainly that, in cases like these, I don't like people trying to kill others' curiosity by saying "you can't do that" or "doing that is pointless."

Re: Share a Shader!

Posted: Tue Jul 16, 2013 3:04 pm
by Ref
Thought some of you might be interested in see how David Hoskins created a runner shader.
Lots of magic numbers!!
Hope I haven't introduced too many grievous error when porting it to Love. (Sure RedHot will point them out - I hope.)

Re: Share a Shader!

Posted: Wed Jul 17, 2013 11:07 am
by Germanunkol
Beautiful!

But I don't like the feet. I know this is not about the shape but about the shader, but I still think the feet should be animated more: They look like he's floating. Instead, they should bend to "fit" on the ground...

Re: Share a Shader!

Posted: Sat Jul 20, 2013 4:42 pm
by RedHot
Too many lines of code for a quick debugging session ;)

Re: Share a Shader!

Posted: Mon Aug 12, 2013 4:46 pm
by Ranguna259
Some waves

Re: Share a Shader!

Posted: Thu Oct 17, 2013 2:33 pm
by Ratchet
Does anybody got a inverted fisheye shader or know how to do that?

Re: Share a Shader!

Posted: Fri Oct 18, 2013 10:48 pm
by RedHot
Just post a working fish eye effect Love file and I will invert it for you just for sport. Also, I'd need more details on how exactly you wish to invert the effect.

Re: Share a Shader!

Posted: Sun Oct 27, 2013 1:32 pm
by Ratchet
I want to do a 360 ° view using a panorama image. To fake a perspective I want to use a inverted fisheye effect. The goal is a game like Myst with 360 ° environment. Or is there a better way to fake some kind of perspective?