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[Question] Commerical Development?

Posted: Fri Sep 16, 2011 6:43 pm
by Lexsym
Hi there, I was just curious to know if anyone here knew how I would go about doing Commercial Development with the LOVE2D engine? Say I had my game created with the LOVE2D engine and it could be easily distributed into a .love file or compiled into a .exe using the "copy /b" command in command prompt.
Could it be as easily done as using an obfuscator to obfuscate the the compiled .exe file and contacting companies such as steam for distribution?

If you could let me know, that would be great. Thanks!

Re: [Question] Commerical Development?

Posted: Fri Sep 16, 2011 7:46 pm
by miko
Lexsym wrote:Hi there, I was just curious to know if anyone here knew how I would go about doing Commercial Development with the LOVE2D engine? Say I had my game created with the LOVE2D engine and it could be easily distributed into a .love file or compiled into a .exe using the "copy /b" command in command prompt.
Could it be as easily done as using an obfuscator to obfuscate the the compiled .exe file and contacting companies such as steam for distribution?

If you could let me know, that would be great. Thanks!
Check out this thread:
http://love2d.org/forums/viewtopic.php?f=5&t=2740

Re: [Question] Commerical Development?

Posted: Fri Sep 16, 2011 9:42 pm
by Rad3k
Lexsym wrote:Could it be as easily done as using an obfuscator to obfuscate the the compiled .exe file and contacting companies such as steam for distribution?

If you could let me know, that would be great. Thanks!
What do you mean by obfuscating the compiled exe? If you want to make it harder for random people to get to the sources of your game, you can obfuscate and precompile the .lua files before packing them into .love.

Re: [Question] Commerical Development?

Posted: Fri Sep 16, 2011 10:01 pm
by Robin
Rad3k wrote:you can obfuscate and precompile the .lua files before packing them into .love.
This again?

Please, people, don't put bytecode in your .loves. You are hurting your demographics. Lua bytecode is not guaranteed to be cross-platform or whatever.

We should keep a database of links to previous popular discussions or something to prevent endless rehashing. "I want to obfuscate my sourcez", "how is babby formed?", things like that.

Re: [Question] Commerical Development?

Posted: Fri Sep 16, 2011 10:41 pm
by Rad3k
Robin wrote:
Rad3k wrote:you can obfuscate and precompile the .lua files before packing them into .love.
This again?

Please, people, don't put bytecode in your .loves. You are hurting your demographics. Lua bytecode is not guaranteed to be cross-platform or whatever.
OP mentioned joining .love with executable, so it seemed reasonable to assume that portability isn't a concern.