Unwanted Blur On Pixel Sprite?

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immakinggames
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Unwanted Blur On Pixel Sprite?

Post by immakinggames »

Hello,

I'm messing around with pixel sprites, and I keep getting this annoying blur on the character when the speed is increased too much. What can I do to resolve this?
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Boolsheet
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Re: Unwanted Blur On Pixel Sprite?

Post by Boolsheet »

A quick look at the code and running it doesn't show any problems.

Do you think this might be related? viewtopic.php?f=4&t=25259
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immakinggames
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Re: Unwanted Blur On Pixel Sprite?

Post by immakinggames »

I actually did check that out before, but I don't think that is the case here. I threw together a project with the same resolution and the same speed of the sprite in Flash and I see no blurring at all.

Could it be something with how frequently the background is redrawn in LOVE? Or perhaps using "dt" instead of a consistent framerate of 60?
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Boolsheet
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Re: Unwanted Blur On Pixel Sprite?

Post by Boolsheet »

Does flash render at 60 frames per second? If it is slower, there is a good chance your monitor can update the pixels fast enough.

It's simple really. If you can show us the blur with a screenshot, we know it happens before it is displayed on the screen. If you're unable to capture it, the blur comes from the monitor, your eyes or some other phenomenon.
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retrotails
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Re: Unwanted Blur On Pixel Sprite?

Post by retrotails »

My average cellphone camera is good at showing the refresh rate of a display and its response time. I found out that my TV can actually only display 30 FPS, and it has an awful response time of 10ms which makes for a white halo in motion with that screenshot.
Last edited by retrotails on Sat Dec 07, 2019 9:54 pm, edited 1 time in total.
immakinggames
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Re: Unwanted Blur On Pixel Sprite?

Post by immakinggames »

You are right, screenshots cannot capture the blur! My mistake
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