Feature Request: Sockets

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mystadio
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Joined: Thu Sep 18, 2008 8:00 pm

Feature Request: Sockets

Post by mystadio »

Hey guys,

First I'd like to say that LÖVE is amazing.
But... one thing's missing though: the ability of developing multiplayer games. It would be great if you guys could add a new object to handle socket connections (notice the plural).

I prefer playing against human :)

Josh
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rude
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Joined: Mon Feb 04, 2008 3:58 pm
Location: Oslo, Norway

Re: Feature Request: Sockets

Post by rude »

Thanks ^^

LÖVE with LuaSocket is just around the corner!
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mön
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Re: Feature Request: Sockets

Post by mön »

yeah, great engine!
i'm realy looking forward to löve on the lan
thanks for the good idea and all the work!
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Kaze
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Location: Dublin, Ireland

Re: Feature Request: Sockets

Post by Kaze »

LuaSocket works just fine with the current version.
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mön
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Re: Feature Request: Sockets

Post by mön »

hmm, ok, and how is it done?
i'm currently reading the LuaSocket introduction..
any hints on how to find löve on the lan would be great!

greets, simon
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Kaze
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Location: Dublin, Ireland

Re: Feature Request: Sockets

Post by Kaze »

mön wrote:hmm, ok, and how is it done?
i'm currently reading the LuaSocket introduction..
any hints on how to find löve on the lan would be great!

greets, simon
Download LuaSocket, put it in your love install folder - or your game folder/love-zip, add require("socket") to the top of your main.lua.

http://www.tecgraf.puc-rio.br/~diego/pr ... ction.html
http://www.tecgraf.puc-rio.br/~diego/pr ... rence.html
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